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Ever-expanding animation of the life of the 796th floor of a space station

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101–110 of 129 posts

Re: Ever-expanding animation of the life of the 796th floor of a space station

#101

Reminds me of a game I used to play called Space Station 13. It's a completely unique game. Imagine a giant game of Among Us, but with the engine complexity of Dwarf Fortress. Most servers are high level roleplay, where each player has a role (doctor, janitor, captain, clown, etcetera) and the rounds play out until chaos ensues (theme changes each round, but it could anything from station terrorists to a wizard causi…

> This YouTuber really expresses it better than I ever could: https://www.youtube.com/watch?v=URJ_qSXruW0

From the video:

> You can try taking a painkiller instead, but, it wasn't a painkiller, it was LSD. Having a bad trip? Don't worry, there's a security officer nearby to help! But he can't respond because he was murdered and replaced by a genetically modified monkey wearing his uniform. Hallucinating? Keep calm and focus on what's real. Unfortunately for you, the supermassive black hole expanding towards you is not a hallucination. It is, in fact, very real. _{THE EMERGENCY SHUTTLE HAS BEEN CALLED}_ Welcome to Space Station 13.

Just wow.

Re: Ever-expanding animation of the life of the 796th floor of a space station

#103
post #88

Earlier quoted context omitted.

SS13 remakes are like "nuclear fusion" and "year of the Linux desktop"... always announced, never delivered. Does this one actually have traction?

> SS13 remakes are like "nuclear fusion" and "year of the Linux desktop"... always announced, never delivered. It's not announced, it is there.

I was more referring to the graveyard listed here:

https://tgstation13.org/wiki/List_of_remakes

However, it seems ss14 has earnt a place on the "not dead yet" portion of the page, so we shall see if it can break the curse of not.

Re: Ever-expanding animation of the life of the 796th floor of a space station

#104

This is insane. What techniques are you using to animate it? A lot of people will pay for an AI which animates still 8-bit MJ generated pics.

Why wouldn't they pay for a human that did the same thing?

Scale. paying 100$ for 1 pic vs paying 10$ subscription for 100 pics.

Re: Ever-expanding animation of the life of the 796th floor of a space station

#105
post #11

I didn't at first figure out that clicking on each character shows the reference. It feels like exploring someone else's daydreams. Bravo

Things I've found clicking so far: - Clicking the HEV charger near the start of the food conveyor belt (far left) plays the sounds from Half Life - Clicking the middle arcade machine to the north of the HEV charger lets you play that game - Further north in the shower area there is a camera in the shower gag if you click on the shower area - Slightly to the east just past the gym sign there is a bunny girl sign which…

Click the "Change my Mind" guy, to add your own claim.

Re: Ever-expanding animation of the life of the 796th floor of a space station

#106

Reminds me of a game I used to play called Space Station 13. It's a completely unique game. Imagine a giant game of Among Us, but with the engine complexity of Dwarf Fortress. Most servers are high level roleplay, where each player has a role (doctor, janitor, captain, clown, etcetera) and the rounds play out until chaos ensues (theme changes each round, but it could anything from station terrorists to a wizard causi…

Haha I've been really vibing to Sseth's content of late. Thought of this video too.

10.46 is just testimony to the kind of chaos you can get in this game.

Re: Ever-expanding animation of the life of the 796th floor of a space station

#107

I just happened to check in on it today! Updates seem very frequent so I usually take a look every few weeks. As another comment mentions, this is the project of one Russian guy. Which is interesting because despite our presumably very different cultural upbringings, I feel like I "get" nearly all of his references. I wonder how common it is for Russians to have exposure to so much US/Western/Japanese media. Also - y…

Infection by American pop culture is a global scourge.

I don’t even necessarily only say that because of the corrosive and low quality nature of Americas pop culture that is like a drug that feels really good at first, but causes damage over time (see false beliefs about reality people hold solely due to TV/movies). What is even more pernicious and pervasive is that Americas pop culture is like a cultural virus that is eradicating diversity of culture just like immigration and this fake general “diversity” is actually eradicating the thing it claims to itself be.

Everyone, everywhere, at all times all consuming the same things and muddled into an indistinguishable mass is quite literally the opposite of diversity. American pop culture is really the nexus of that process, the killing, destruction, and eradication of local and native cultures. In many ways we don’t even have the language for what is happening, and considering the ongoing stupefaction of society, I suspect it will never be developed. It is a kind of mass extinction event of human culture and diversity, going on right now, under the fraudulent and false guise of “diversity”.

Re: Ever-expanding animation of the life of the 796th floor of a space station

#109

Reminds me of a game I used to play called Space Station 13. It's a completely unique game. Imagine a giant game of Among Us, but with the engine complexity of Dwarf Fortress. Most servers are high level roleplay, where each player has a role (doctor, janitor, captain, clown, etcetera) and the rounds play out until chaos ensues (theme changes each round, but it could anything from station terrorists to a wizard causi…

SS13 has given me some of the best memories playing games, ever. A playable AI, objectives that each class needs, a few PCs playing sinister characters... it was so. much. fun! My favourite mode was the "Thing" mod, where one player was the "Thing", you could turn into people you killed, but players at the start of the round didn't know which mode it was, so they wouldn't know (until you were found).

Getting access to the AI and rewriting its rules so it killed everyone on the ship or helped you at the expense of others

An atmosphere physics system that caused insane lag spikes but allowed you to make bombs with pretty much anything

Spend a couple of rounds messing with the radiation / gene editing machine to turn people into superhumans

Be a clown (that everyone hates)

Honestly, I spent a summer playing this game and it was marvellous. Even with the horrendous lag that the game suffered from.

It must be about 12 years ago I played this, still one of the best multiplayer games I ever played.

Re: Ever-expanding animation of the life of the 796th floor of a space station

#110

Earlier quoted context omitted.

I mean, in this case, yes, but I am neither Russian nor a child of the USSR, and I know both Kvass and Kin-dza-dza (which I introduced to my wife, who was born in a post-soviet state). Not all that obscure!

Interesting. You must be from a CIS (ex-USSR) country then.

Nope. Born in the U.K. to British parents. Got around a bit over the years, but never lived in an eastern bloc state.
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