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Ever-expanding animation of the life of the 796th floor of a space station

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Re: Ever-expanding animation of the life of the 796th floor of a space station

#91
post #11

I didn't at first figure out that clicking on each character shows the reference. It feels like exploring someone else's daydreams. Bravo

Things I've found clicking so far:

- Clicking the HEV charger near the start of the food conveyor belt (far left) plays the sounds from Half Life

- Clicking the middle arcade machine to the north of the HEV charger lets you play that game

- Further north in the shower area there is a camera in the shower gag if you click on the shower area

- Slightly to the east just past the gym sign there is a bunny girl sign which plays a song when clicked

- To the east past the avatar tree Chuck Norris has a click effect.

- To the far east of the map there is a guy between Jabba and Kenny with a synthesizer who will play one of many tunes when you click

That's all I found!

Re: Ever-expanding animation of the life of the 796th floor of a space station

#93

I just happened to check in on it today! Updates seem very frequent so I usually take a look every few weeks. As another comment mentions, this is the project of one Russian guy. Which is interesting because despite our presumably very different cultural upbringings, I feel like I "get" nearly all of his references. I wonder how common it is for Russians to have exposure to so much US/Western/Japanese media. Also - y…

I think this was posted about three months ago. The number of rooms has increased by a third in that time? It's cool but it's not what I was expecting for ever-expanding.

Like a lot of people, I didn't know about clicking, so at first I thought it was just a generative system and was expecting it to get bigger. Only around the time I started trying to figure out what the big deal was did I begin to focus on what the characters were doing and noticing the pop culture references.

Re: Ever-expanding animation of the life of the 796th floor of a space station

#94
I don't know how long the author has had this project going, but part of the fun of exploring is how the pop-culture references give a clue as to the maximum age of any particular section. E.g., the shower stalls with the Squid Game characters can't be older than late 2021, while the "Stable Diffusion-powered" surgery robot that's giving the patient ten fingers on a hand must be from the past 6-9 months.

Re: Ever-expanding animation of the life of the 796th floor of a space station

#95

Reminds me of a game I used to play called Space Station 13. It's a completely unique game. Imagine a giant game of Among Us, but with the engine complexity of Dwarf Fortress. Most servers are high level roleplay, where each player has a role (doctor, janitor, captain, clown, etcetera) and the rounds play out until chaos ensues (theme changes each round, but it could anything from station terrorists to a wizard causi…

The game Stationeers is basically a variant of space station 13[1]. I had a hard time "getting" stationeers. I was ranting about how the game has very good systems, some of the best systems I have seen in a minecraft-but[2], but the controls are very obtuse almost to the point of being cryptic. Then I watched tex[3] play space station 13. and it clicked. I have never played ss13 and I don't suspect I ever will. but the controls are cryptic the way they are because that is how ss13 controls are. The problem is that nobody is playing it correctly. They are playing it like minecraft where you build a base out of first materials. but ss13 is supposed to be played where you try to survive a shift in an already built, poorly understood, prone to exploding station.

1. A clue is left in the executable name. it's "rocketstation13"

2. it's a genre. you know how rogue-like is a genre. however this one goes. it is like minecraft but...

3. https://www.youtube.com/watch?v=Lrs8rMbNM3I

Re: Ever-expanding animation of the life of the 796th floor of a space station

#96

Reminds me of a game I used to play called Space Station 13. It's a completely unique game. Imagine a giant game of Among Us, but with the engine complexity of Dwarf Fortress. Most servers are high level roleplay, where each player has a role (doctor, janitor, captain, clown, etcetera) and the rounds play out until chaos ensues (theme changes each round, but it could anything from station terrorists to a wizard causi…

> Reminds me of a game I used to play called Space Station 13. It's a completely unique game. Imagine a giant game of Among Us, but with the engine complexity of Dwarf Fortress.

I rather like games that have a lot of depth to them, especially if they manage to be at least remotely approachable.

For anyone craving a mechanically interesting single player experience, there's Ostranauts, which sees you trying to make a living in space with your own shuttle, space stations to explore and derelicts to salvage. It is mechanically interesting, if a bit unfinished (early access): https://store.steampowered.com/app/1022980/Ostranauts

For something a bit more lively, there is Objects in Space (sadly never quite finished in the first place): https://store.steampowered.com/app/824070/Objects_in_Space/

And for something closer to SS13 that has multiplayer, there is also Barotrauma. In that game, a crew needs to operate a vessel, except that it's a submarine, chaos also ensues: https://store.steampowered.com/app/602960/Barotrauma/

I've never spent too much time in either of the games, but I admire the concepts and hope that eventually we'll get more (finished) projects like that, even if it's a bit of a niche type of game or audience.

Re: Ever-expanding animation of the life of the 796th floor of a space station

#98
post #97

What is the goal of this, do you think? Is it to begin selling rooms a la Million dollar homepage of the ... 1990's? http://milliondollarhomepage.com/

I don't know and don't want to speculate, but I do hope it's just a fun indie project with the goal of artistic expression, and that there's no parasitic "how-can-we-monetize-this" ulterior motive.

Re: Ever-expanding animation of the life of the 796th floor of a space station

#99

Made by a Russian who grew up in the USSR? Reasoning: https://floor796.com/data/misc/kvass.jpg https://floor796.com/data/misc/kin-dza-dza.mp4 Too obscure.

I mean, in this case, yes, but I am neither Russian nor a child of the USSR, and I know both Kvass and Kin-dza-dza (which I introduced to my wife, who was born in a post-soviet state). Not all that obscure!

Yeah I mean you can buy Kvass from any vending machine in Moscow, it's very common.

Re: Ever-expanding animation of the life of the 796th floor of a space station

#100
post #11

I didn't at first figure out that clicking on each character shows the reference. It feels like exploring someone else's daydreams. Bravo

Things I've found clicking so far: - Clicking the HEV charger near the start of the food conveyor belt (far left) plays the sounds from Half Life - Clicking the middle arcade machine to the north of the HEV charger lets you play that game - Further north in the shower area there is a camera in the shower gag if you click on the shower area - Slightly to the east just past the gym sign there is a bunny girl sign which…

Far top right the medical box on the wall behind the 3 guys laying down plays some sound, not sure what the relation is.
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