I looked at Haxe but have trouble figuring out what real benefits it would have over something like Godot at this point.
Haxe 4.3
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Re: Haxe 4.3
#12Re: Haxe 4.3
#13I looked at Haxe but have trouble figuring out what real benefits it would have over something like Godot at this point.
For example, wanna deploy a validation library that checks something and have it available in a ton of language directly? Using Haxe, you can get this very cheap.
Re: Haxe 4.3
#14I looked at Haxe but have trouble figuring out what real benefits it would have over something like Godot at this point.
More importantly the language and IDE support are a lot better than GDScript.
And as others mentioned, Haxe is cross-platform. But not "cross-platform" like some languages claim to be: it's been cross-platform ever since the early days and is very battle-tested
Re: Haxe 4.3
#15Re: Haxe 4.3
#16I looked at Haxe but have trouble figuring out what real benefits it would have over something like Godot at this point.
Re: Haxe 4.3
#17Re: Haxe 4.3
#18Re: Haxe 4.3
#19Re: Haxe 4.3
#20Earlier quoted context omitted.
Haxe has been, and continues to be, used to ship commercially successful games.
Could you share some examples?