Earlier quoted context omitted.
It's a mild inclusion of a luxury car brand. I don't think it really hurt nintendo.
My head is spinning trying to fit Mario's GLE purchase into the canon
Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto
31–40 of 64 posts
Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto
#32Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto
#33Mario Run flaming out in the mobile space should be looked at as a pretty harsh indictment of the whole mobile gaming landscape. The premier gaming franchise in the world, in a pretty well made game, with a fairly non-exploitative monetization scheme couldn't make it. All the big publishers salivate looking at the number of possible players and profits that mobile provides but if your aim is to win out via quality ga…
> You hear a lot about "gatekeeping" and "elitism" whenever mobile gaming and traditional gaming are discussed What? Whoever is discussing that is still living in ~2010. I think itch.io is the anti-elitist platform these days... its certainly not Google Play/App Store.
No, they're just living in the west.
It doesn't matter if mobile is the biggest segment in the industry of videogames, plenty people regard it as an inferior product. Even some parties treat the Steam Deck as inferior because it can't attain the same power as pc/ps5/xbox
Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto
#34Earlier quoted context omitted.
This could have been the perfect opportunity to flip the mobile model. Screw it, charge $30 for the game and let it be a one time purchase, no micro transactions aside from content like new maps years from now, and no free version. People will still buy it because its mariokart, just like they buy the $60 version for their $300 switch, or how they buy skyrim 4x for each platform it gets rereleased on. These major dev…
Having software that you have sold as a permanent license running on devices controlled by a third-party is just asking for permanent support issues. How often do we see apps abandoned that can't justify the software development to keep up with OS updates? If you are a company with a "consumer-friendly" image to uphold, releasing a one-time-purchase game on someone else's system in the modern era amounts to assuming…
People develop for third-party systems like the PS4 all the time and it’s fine.
And old software works on Windows pretty well.
Rather, Apple and Google don’t value backwards compatibility that much.
So you just have to know what are the priorities of the platforms and software that you use.
Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto
#35I was pretty disappointed when they cancelled mobile Dr. Mario. That said, I think aggressively maintaining control is probably the best move - mobile is a race to the bottom, where you smother gameplay with pay-to-play and/or ads.
This could have been the perfect opportunity to flip the mobile model. Screw it, charge $30 for the game and let it be a one time purchase, no micro transactions aside from content like new maps years from now, and no free version. People will still buy it because its mariokart, just like they buy the $60 version for their $300 switch, or how they buy skyrim 4x for each platform it gets rereleased on. These major dev…
It's curious to see square enix spitting $15 games one after the other after so much time, maybe they have found their niche?
Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto
#36> Mario Kart Tour has generated $300 million Its crazy how this is considered a "failure" for Nintendo. Then again, they spend more developing the "game" part of Mario Kart Tour than most mobile games, so maybe it isnt really worth it when a match 3 game can make twice as much?
Well I don't think it's a failure because it didn't generate enough money, I think it's a failure because it a certain class of microtransaction-centric game does brand damage to perhaps the premiere game brand in the world.
How? The target audiences for games like Mario aren't going to suddenly stop liking it because a predatory mobile game exists in the same series.
Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto
#37Earlier quoted context omitted.
> You hear a lot about "gatekeeping" and "elitism" whenever mobile gaming and traditional gaming are discussed What? Whoever is discussing that is still living in ~2010. I think itch.io is the anti-elitist platform these days... its certainly not Google Play/App Store.
> What? Whoever is discussing that is still living in ~2010. No, they're just living in the west. It doesn't matter if mobile is the biggest segment in the industry of videogames, plenty people regard it as an inferior product. Even some parties treat the Steam Deck as inferior because it can't attain the same power as pc/ps5/xbox
Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto
#38I was pretty disappointed when they cancelled mobile Dr. Mario. That said, I think aggressively maintaining control is probably the best move - mobile is a race to the bottom, where you smother gameplay with pay-to-play and/or ads.
This could have been the perfect opportunity to flip the mobile model. Screw it, charge $30 for the game and let it be a one time purchase, no micro transactions aside from content like new maps years from now, and no free version. People will still buy it because its mariokart, just like they buy the $60 version for their $300 switch, or how they buy skyrim 4x for each platform it gets rereleased on. These major dev…
Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto
#39Earlier quoted context omitted.
This could have been the perfect opportunity to flip the mobile model. Screw it, charge $30 for the game and let it be a one time purchase, no micro transactions aside from content like new maps years from now, and no free version. People will still buy it because its mariokart, just like they buy the $60 version for their $300 switch, or how they buy skyrim 4x for each platform it gets rereleased on. These major dev…
That’s what they did with the Super Mario Run. Don’t ever change HN /s
The "paid" category on iOS seems pretty OK. For example, I was just looking at card games and it includes games I actually enjoy playing such as Slay the Spire and Monster Train, which don't seem to be burdened by intrusive monetization schemes. (MT is $8 + $4 DLC - not free but cheaper than Steam's $25+.)
Square Enix has a bunch of gacha games but they also have regular pay-once RPGs like Final Fantasy. (Though some of them lack controller support, and several older games have become unplayable.)
(iOS should really add more game categories - there currently isn't one for platformers or endless runners, for example.)
Unfortunately f2p and slot machine style monetization schemes usually makes much more money than pay once.
Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto
#40Mario Run flaming out in the mobile space should be looked at as a pretty harsh indictment of the whole mobile gaming landscape. The premier gaming franchise in the world, in a pretty well made game, with a fairly non-exploitative monetization scheme couldn't make it. All the big publishers salivate looking at the number of possible players and profits that mobile provides but if your aim is to win out via quality ga…
> You hear a lot about "gatekeeping" and "elitism" whenever mobile gaming and traditional gaming are discussed What? Whoever is discussing that is still living in ~2010. I think itch.io is the anti-elitist platform these days... its certainly not Google Play/App Store.