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Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

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11–20 of 64 posts

Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#11
post #8

I was pretty disappointed when they cancelled mobile Dr. Mario. That said, I think aggressively maintaining control is probably the best move - mobile is a race to the bottom, where you smother gameplay with pay-to-play and/or ads.

This could have been the perfect opportunity to flip the mobile model. Screw it, charge $30 for the game and let it be a one time purchase, no micro transactions aside from content like new maps years from now, and no free version. People will still buy it because its mariokart, just like they buy the $60 version for their $300 switch, or how they buy skyrim 4x for each platform it gets rereleased on. These major dev…

totally agree, if i do mobile game, i try to find paid games because i cant stand what the free mobile games are.

Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#12
post #9

Earlier quoted context omitted.

I feel like brand image considerations went out the window when you could race a mercedes benz gle in mariokart.

It's a mild inclusion of a luxury car brand. I don't think it really hurt nintendo.

My head is spinning trying to fit Mario's GLE purchase into the canon

Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#13
Isn't "Fire Emblem: Heroes" doing pretty well in the mobile space though? Decidedly not "Mario", but still Nintendo. There's also Pokemon: GO, though "The Pokemon Company" is only partially controlled by Nintendo. (The non-nintendo bits could be pushing mobile gaming).

I'd be surprised if Nintendo pulled out entirely --- I can see how Fire Emblem's brand works better with microtransactions than Mario does.

Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#14
post #11
post #8

Earlier quoted context omitted.

This could have been the perfect opportunity to flip the mobile model. Screw it, charge $30 for the game and let it be a one time purchase, no micro transactions aside from content like new maps years from now, and no free version. People will still buy it because its mariokart, just like they buy the $60 version for their $300 switch, or how they buy skyrim 4x for each platform it gets rereleased on. These major dev…

totally agree, if i do mobile game, i try to find paid games because i cant stand what the free mobile games are.

I do this with most apps honestly. The best is when you find what is now a rarity: the free app that lets you pay 99 cents to remove banner ads and use it forever. Usually when I find them, they haven't been updated in years so its probably a matter of time before they are no longer compatible with the latest ios, sadly. Seemingly every app, from the first party unique great apps to the junkiest crapware clone apps, now has a monthly and annual subscription option with essential features locked behind them.

Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#15
post #8

I was pretty disappointed when they cancelled mobile Dr. Mario. That said, I think aggressively maintaining control is probably the best move - mobile is a race to the bottom, where you smother gameplay with pay-to-play and/or ads.

This could have been the perfect opportunity to flip the mobile model. Screw it, charge $30 for the game and let it be a one time purchase, no micro transactions aside from content like new maps years from now, and no free version. People will still buy it because its mariokart, just like they buy the $60 version for their $300 switch, or how they buy skyrim 4x for each platform it gets rereleased on. These major dev…

Having software that you have sold as a permanent license running on devices controlled by a third-party is just asking for permanent support issues.

How often do we see apps abandoned that can't justify the software development to keep up with OS updates? If you are a company with a "consumer-friendly" image to uphold, releasing a one-time-purchase game on someone else's system in the modern era amounts to assuming an indefinite liability for limited revenue.

Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#16
post #12

Earlier quoted context omitted.

It's a mild inclusion of a luxury car brand. I don't think it really hurt nintendo.

My head is spinning trying to fit Mario's GLE purchase into the canon

Mario kart canon?

Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#17
post #12

Earlier quoted context omitted.

It's a mild inclusion of a luxury car brand. I don't think it really hurt nintendo.

My head is spinning trying to fit Mario's GLE purchase into the canon

He's leasing

Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#18

> Mario Kart Tour has generated $300 million Its crazy how this is considered a "failure" for Nintendo. Then again, they spend more developing the "game" part of Mario Kart Tour than most mobile games, so maybe it isnt really worth it when a match 3 game can make twice as much?

Mario Kart 8 Deluxe sold over 50 million copies at a price that has mostly been $60 and which I don't believe has ever dipped below $40, so that should give you a flavor for the types of numbers they are looking for when it comes to Mario Kart.

Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#19
I think the Switch did at least decisively succeed in competing with mobile gaming (in particular for the demographic that Nintendo traditionally targets) and ensured that large phones and tablets would not erode Nintendo's niche there.

Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#20
post #4

> Mario Kart Tour has generated $300 million Its crazy how this is considered a "failure" for Nintendo. Then again, they spend more developing the "game" part of Mario Kart Tour than most mobile games, so maybe it isnt really worth it when a match 3 game can make twice as much?

Well I don't think it's a failure because it didn't generate enough money, I think it's a failure because it a certain class of microtransaction-centric game does brand damage to perhaps the premiere game brand in the world.

> microtransaction-centric game does brand damage

Now this is pretty crazy but hear me out.....they could have just not turned the game into microtransactions

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