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How to be a -10x Engineer

taylor.town

11–20 of 514 posts

Re: How to be a -10x Engineer

#12
post #8

The "don't rock boats" is really what can slowly destroy companies. The -nx engineers know a lot of other -nx engineers that can come onboard until the stable boat just sinks.

Sometimes things just need to fail naturally and some rando on a mission to “rock the boat” is a net negative.

Picking your fights is an important thing to learn too, throwing a fit over everything “wrong” can be terrible for everyone… even if you’re right every time.

Re: How to be a -10x Engineer

#15
- Add cool new tech to projects you're working on with ten other people. Ensure only one other person knows.

- Name all your variables 'data'.

- Copy and paste everywhere. People will think they've fixed a bug, and they have, but you've got seven slightly different copies of the function that needed fixing and now there's six left.

- Take a project that's using one of those 'prettier' 'black' style tools to avoid bike-shedding discussions about linting. Change the options because you prefer different ones. Start a bike-shedding discussion about linting.

- Use multiple divs for a single circle-shaped avatar.

Re: How to be a -10x Engineer

#19
post #6

Got it. The -10x engineer is bad management who are in turn bad because the rest of the business is completely illiterate about anything even slightly technical.

> the rest of the business is completely illiterate about anything even slightly technical It is that moment of realization that you're entirely responsible for the fate of the company, and you either think "I better tread carefully" or "This should be rewritten in Rust."

Rust may still be a bit too pragmatic, perhaps you could use a language you wrote yourself?
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