The reason the Apple Watch took a few years to get traction is that: - Apple initially positioned it as a fashion accessory, which few people cared about - the public wanted it to be like a smartphone on your wrist, and were let down by the limited features Then Apple realized the value was in the health features. They started positioning it properly and people bought it more. All at the same time the tech improvemen…
> But over time, Apple realizes that the number one value is in gaming Except that Apple sucks at gaming. They just don't get the market. There's no way they'll make a product whose primary focus is gaming. If they do they'll fail hard.
Agree it’s a long shot but they had no experience in heath before the Apple Watch yet they pulled it off. And they have the number one platform for mobile games with iOS, so they’ll get devs on board.