Ha, I had the same idea a few hours ago. One thing I noticed is that the DM will let you do basically anything without fighting you on it. For example I was ambushed by some zombies and skeletons and I attempted to pitch them on a multilevel marketing scheme. Here is the result (my characters are Femribubs and Natnari): In a surprising turn of events, Femribubs and Natnari decide to change their approach. Instead of…
Possibly the system prompt has helpful and other pleasantries. May need to describe the type of dm at the beginning, with accent of keeping the story on track and making the world dangerous and unforgiving
It sort of read like the artificially constructed examples of play you’d get in the DM’s handbook though (since these are written with the intent of showing a particular mechanic as smoothly as possible, they tend to have unusually cooperative players and DMs).
I wonder to what extent this sort of thing skews the training set.