I’ve not been hugely impressed by ChatGPT as a DM itself, compared to the humans I’ve played with. But as a tool to generate quests, encounters, puzzles, dialogue, it’s been incredible for me. It takes all the stress out of planning a campaign and it’s actually surprisingly creative.
I'd like to hear an example of an actually good and novel puzzle that it's generated, everyone says that it's able to generate them but in my experience they're the equivalent of integrating a number slide puzzle in a video game, exceptionally mundane. This seems like a great tool to act as a copilot, but having read the medium article, that was an almost arid level of dry adventure with nothing standing out.
My kids and I just played D&D with ChatGPT4 as the DM
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Re: My kids and I just played D&D with ChatGPT4 as the DM
#142Earlier quoted context omitted.
FWIW, the last few paragraphs of the response is something that I found was extremely common output for "DM AI". Whatever the situation, if it's kind of open ended, it'll say you did the thing really well, and you came to learn a bunch of new stuff, discovered who your friends really were along the way and everything was sunshine and rainbows. You can get it to put out something a little more grimdark but you need to…
Yes, ChatGPT seems to strongly prefer happy endings. Ask it to write a scene where a Montague bumps into a Capulet, and accusations start flying. One of the characters will successfully de-escalate. Or the price of Verona will show up with guards and stop the brawl. He'll even throw in some foreshadowing about how this will all end in tragedy. I suspect that this relentless love of upbeat endings is a side effect of…
Re: My kids and I just played D&D with ChatGPT4 as the DM
#143Paraphrasing, the party goes to a mount shop, dude says he’s gonna roll to find exotic mounts, and voila, exotic mounts. Party rolls to try and steal an exotic mount and it doesn’t really work so they leave. This is a hard problem. It’s bad DMing imo. But it’s the natural outcome from a probabilistic model. I’m guessing you could announce your intention to search for just about anything and get the model to let you f…
Obie and Tenzin manage to each borrow 20 gold pieces from the other two who only have 5 left...
Re: My kids and I just played D&D with ChatGPT4 as the DM
#144I think in the future there will be as much a distinction between old dialogue tree NPCs and modern chatbot-powered NPCs as there was between color movies and black and white.
Instead of just having a few lines to choose from, you'll be able to just talk.
Re: My kids and I just played D&D with ChatGPT4 as the DM
#145Re: My kids and I just played D&D with ChatGPT4 as the DM
#146Re: My kids and I just played D&D with ChatGPT4 as the DM
#147Earlier quoted context omitted.
Flexibility is the problem. Good DMs build very tall walls.
I've read "flexibility" here compared to a computer RPG, not a people RPG.
I could see it for waifus I guess.
I’m prepared to be wrong on this.
Re: My kids and I just played D&D with ChatGPT4 as the DM
#148This was the second thing I tried. I used [...] as out of character delineation. I don't have a great imagination for that sort of stuff so giving it a setup and having it "flesh" it out was interesting.
Re: My kids and I just played D&D with ChatGPT4 as the DM
#149https://old.reddit.com/r/interactivefiction/comments/11z6p84... I shared some experiments on r/interactivefiction I made this past week with regards to writing interactive fictions using chatGPT. Interactive fictions are text based role-playing games you play on your computer. They were popular in the 80s and the scene is still alive to this day (although not commercially as big as it once was) with amateur hobbyist…
Is your current version playable?
https://sharegpt.com/c/JTaoEJT
Diagrams: https://imgur.com/a/SKgDdmT
Re: My kids and I just played D&D with ChatGPT4 as the DM
#150Earlier quoted context omitted.
I think this also highlights how bad D&D combat is. Man that was boring to read. Agree. Boring to play too. I’m wondering how chatGPT, or other such aides can be used to make combat better. I tend to aggregate rolls for foes in larger combat scenarios, which speeds and simplifies the process, but that has some big downsides too, for example it’s not quite fair to aggregate a critical hit/fail for all foes.
Older D&D editions specifically made combat much deadlier and incentivized players to avoid combat or use out-of-combat advantages as much as possible for this reason. Modern D&D caters to a crowd that enjoys metagaming and minmaxing combat more.
That’s not really true, IMO; older D&D made combat harder to calibrate to the desired level of deadliness because there were more irresistible forces and unmovable objects. Modern D&D is much easier to tune to the precise preferred deadliness. That’s pretty much a monotonic progression across the history of D&D. (Ignoring the boxed set series and considering just OD&D -> AD&D1 -> AD&D2 D&D/3/3.5/4/5, and leaving out the in-playtest One because I haven’t really checked any of the material out.)
> Modern D&D caters to a crowd that enjoys metagaming and minmaxing combat more.
IME and IMO, 4e was a local peak of that, but not more than either AD&D1 or AD&D2, especially the late era of the latter. Heck, in AD&D1 its was common for people who didn’t want the game to be dominated by the metagame to slice out big chunks that were oriented toward that (most notoriously, the weapon to-hit vs. armor class type system).