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Apple’s Best Hope for New Headset: a Smartwatch-Like Trajectory

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Re: Apple’s Best Hope for New Headset: a Smartwatch-Like Trajectory

#181

Earlier quoted context omitted.

I think they are in a position to do that. My bigger concern would be if that is what it is—a mostly VR headset with some AR capabilities, then its killer app will be games. But to appeal to that audience and developers they are going to need to be a bit more receptive to how that industry works. They will probably see some success regardless, as they did with games on iOS, but they would need to embrace a certain op…

Off the top of my head, here's a short list of fields that could make some use of a professional 3d headset: - 3d modeling/sculpting - Architecture - Interior Design (great uses for passthrough AR here) - Product Design / CAD

Oh man, if I could do SketchUp in ‘real’ 3D that would be a dream. Half of the annoyances in working in 3D are doing some changes and then realising you got the perspective wrong.

Quite happy to still work with a keyboard and mouse sitting down though and don’t really want to give that up for some waggly controllers.

Re: Apple’s Best Hope for New Headset: a Smartwatch-Like Trajectory

#182

If it is as described I think it is insane for Apple to launch this product. Comparing it to the state of the Apple Watch is pretty strange because if nothing else the Apple Watch was functional, self contained, worked, and was under $1,000. Even if it didn’t work you could put it on and ignore it. A VR/AR headset is nothing like that and at $3,000 is a significant investment for most everyone. But who knows. I haven…

> Apple Watch was functional, self contained, worked, and was under $1,000 The Apple Watch was far from “self contained” when it was first introduced. It couldn’t really run third party apps at all. The “apps” were just projections from the phone. Over many years, it did become more self contained - running apps independently - gaining its own GPS chip - gaining its own cell connection - gaining its own App Store Eve…

You couldn’t even install an app on the first iPhone! (It’s a bit chicken and egg anyway - better get some hardware out so developers can build for real users)

Re: Apple’s Best Hope for New Headset: a Smartwatch-Like Trajectory

#183

Earlier quoted context omitted.

also battery life still sucks on this generation. Once it lasts a week or two, then I'll be interested.

I'd want one day battery life for any device, like my phone. Before bed I plug in all my devices.

I want at least a week. Every day means that a charger of some sort is needed for weekends away etc which suddenly is more stuff to manage.

One can dream. I wear a solar eco drive that is coming up on ten years with the original battery. Not exactly comparable but the middle ground is unimpressive.

Re: Apple’s Best Hope for New Headset: a Smartwatch-Like Trajectory

#184
post #28

Initial product will be weak, just like the original iPhone (no App Store, slow, poor battery life, etc) and Apple Watch (no development, no health tracking, small screen, poor battery life). The thing about Apple is not to judge based on v.1 but to watch the iteration. They are the most persistent company in the world. Compare to Google which seems to have ADHD. Apple will iterate and iterate and in 5 years we’ll al…

>Initial product will be weak, just like the original iPhone

This just isn’t true. People loved that thing and experience wise it did 90% of what people needed at the time better than anything in the market.

Although this headset isn’t the product. The product was going to be ar glasses in actual glasses form factor but it’s clear that’s many years past the spec’d release date and now this headset is just some way to actually profit off this tech investment and get people building apps for the future glasses, if they ever solve the issues.

Re: Apple’s Best Hope for New Headset: a Smartwatch-Like Trajectory

#185

If it is as described I think it is insane for Apple to launch this product. Comparing it to the state of the Apple Watch is pretty strange because if nothing else the Apple Watch was functional, self contained, worked, and was under $1,000. Even if it didn’t work you could put it on and ignore it. A VR/AR headset is nothing like that and at $3,000 is a significant investment for most everyone. But who knows. I haven…

>Gamers aren’t going to want to buy this thing unless you can plug it into a PC and have it function as a regular VR headset

People who have a full sized tower PC in their house are a market too small for apple to ever care about.

I say that as one of the few that does.

Re: Apple’s Best Hope for New Headset: a Smartwatch-Like Trajectory

#186
post #79

Earlier quoted context omitted.

> Gamers aren’t going to want to buy this thing unless you can plug it into a PC and have it function as a regular VR headset and the Meta Quest crowd isn’t going to shell out 3 grand. Maybe Apple has just worked out that they can't build a good VR headset at a level of quality that they are proud of for a sales price of less than £3k with today's technology? Apple probably isn't going to compete with the Meta Quest,…

I think they are in a position to do that. My bigger concern would be if that is what it is—a mostly VR headset with some AR capabilities, then its killer app will be games. But to appeal to that audience and developers they are going to need to be a bit more receptive to how that industry works. They will probably see some success regardless, as they did with games on iOS, but they would need to embrace a certain op…

They’re definitely trying to build the “Macbook Pro of AR” rather than the Nintendo Switch or PlayStation of AR/VR.

Doubt plugging it into a PC to play windows games even crossed their mind, but also the number of people who can both afford a pc, headset and have the room to actually use it is such a small number that it’s an evolutionary dead end.

Re: Apple’s Best Hope for New Headset: a Smartwatch-Like Trajectory

#187
post #181

Earlier quoted context omitted.

Off the top of my head, here's a short list of fields that could make some use of a professional 3d headset: - 3d modeling/sculpting - Architecture - Interior Design (great uses for passthrough AR here) - Product Design / CAD

Oh man, if I could do SketchUp in ‘real’ 3D that would be a dream. Half of the annoyances in working in 3D are doing some changes and then realising you got the perspective wrong. Quite happy to still work with a keyboard and mouse sitting down though and don’t really want to give that up for some waggly controllers.

You can do that today on Meta Quest with Gravity Sketch.

Re: Apple’s Best Hope for New Headset: a Smartwatch-Like Trajectory

#188
post #70

Earlier quoted context omitted.

I'm unconvinced that actually making the content is the problem. We had SketchUp fifteen years ago and that made it stupid easy to make some really killer 3d content. I don't think being able to use natural language removes the barriers to it taking off. The real problem isn't the shapes (there's plenty of free meshes out there), it's making them interactive, which is a complicated problem that extends well beyond th…

Oh, you want interactively? https://instruct-nerf2nerf.github.io/

That's not really interactive. A nerf of a basketball doesn't know how to bounce. Giving objects physics, texture, compressability, the ability to hinge or bend, etc. Is all well beyond what models today can do.

Re: Apple’s Best Hope for New Headset: a Smartwatch-Like Trajectory

#189
post #28

Initial product will be weak, just like the original iPhone (no App Store, slow, poor battery life, etc) and Apple Watch (no development, no health tracking, small screen, poor battery life). The thing about Apple is not to judge based on v.1 but to watch the iteration. They are the most persistent company in the world. Compare to Google which seems to have ADHD. Apple will iterate and iterate and in 5 years we’ll al…

Yeah but $3K.

The first Macintosh had a retail price of $2,495. In today's dollars, $7,366.

Re: Apple’s Best Hope for New Headset: a Smartwatch-Like Trajectory

#190
post #143

Earlier quoted context omitted.

I agree with you on all of that except MobileMe. Apple killed that, then had a delay, then had iCloud. They were actually ahead of the curve for a bit and then went way far back before catching up again.

You seem to be misremembering that. >All services were gradually transitioned to and eventually replaced by the free iCloud, and MobileMe ceased on June 30, 2012, with transfers to iCloud being available until July 31, 2012, or data being available for download until that date, when the site finally closed completely. https://en.wikipedia.org/wiki/MobileMe

No, you just need to dig deeper.

The MobileMe Drive system was shut down in 2012, as your link says. However the new feature in iCloud wasn't introduced until Yosemite, which came out in 2014. There was a two year gap where the service did not exist.

https://en.wikipedia.org/wiki/OS_X_Yosemite

https://en.wikipedia.org/wiki/ICloud#iCloud_Drive

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