Earlier quoted context omitted.
I think they are in a position to do that. My bigger concern would be if that is what it is—a mostly VR headset with some AR capabilities, then its killer app will be games. But to appeal to that audience and developers they are going to need to be a bit more receptive to how that industry works. They will probably see some success regardless, as they did with games on iOS, but they would need to embrace a certain op…
Off the top of my head, here's a short list of fields that could make some use of a professional 3d headset: - 3d modeling/sculpting - Architecture - Interior Design (great uses for passthrough AR here) - Product Design / CAD
Quite happy to still work with a keyboard and mouse sitting down though and don’t really want to give that up for some waggly controllers.