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BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

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Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#32
Famous quote: "Wouldn't it be nice if our machines were smart enough to allow programming in natural language?". Well, natural languages are most suitable for their original purposes, viz. to be ambiguous in, to tell jokes in and to make love in, but most unsuitable for any form of even mildly sophisticated precision. And if you don't believe that, either try to read a modern legal document and you will immediately see how the need for precision has created a most unnatural language, called "legalese", or try to read one of Euclid's original verbal proofs (preferably in Greek). That should cure you, and should make you realize that formalisms have not been introduced to make things difficult, but to make things possible. And if, after that, you still believe that we express ourselves most easily in our native tongues, you will be sentenced to the reading of five student essays. - Dijkstra From EWD952

https://www.cs.utexas.edu/~EWD/transcriptions/EWD09xx/EWD952...

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#33
post #9

I know this tech is terrifying to actual 3D artist who don’t want be a “prompt engineer”, but as someone who has never used Blender, I think its cool that I can create something using tools like this and use them in my projects, ex background animation on a website hero section.

I don't think this is "terrifying" to 3D artists any more than github copilot is terrying to us haha, I'm not sure why we engineers have this tendency of imagining every other industry as being populated by superstitious peasants from the dark ages who fear new tools. In my experience the vast majority of people are excited about GPT including artists.

i'm guessing the parent comment is in reference to this link from yesterday: https://news.ycombinator.com/item?id=35308498

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#34
post #17

this is cool, but hm, how should I put it... Ultimately there's a relationship between the preciseness in which you want to control something and the underlying information, as conveyed in language, to describe such precision. Whether you use plain english, or code - ultimately to do things of sufficient precision you will have to be equally precise in your description. I'm sure someone with more time and more knowle…

Well, you get precision with imprecise communication via iteration. You walk together toward the correct mutual understanding by successive clarifications.

There’s also a parameter you can set called “temperature”. This is how you control the free-form aspect of the model. Set it close to 1 and it will bullshit a lot, or rather it will take bigger chances in filling in outside of context and maybe a bit more hyperactive. A value closer to 0 keeps it tight by taking less risk off the context, but can also miss out a bit and loses color.

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#35

I know this tech is terrifying to actual 3D artist who don’t want be a “prompt engineer”, but as someone who has never used Blender, I think its cool that I can create something using tools like this and use them in my projects, ex background animation on a website hero section.

It just raises the bar so that 3D artists who are only capable of reproducing the same boring things they saw in YouTube tutorials are no longer considered proficient. The more I think about this trend, the more I think it might be good. Bootcamp devs are no longer good enough for junior roles since a GPT could replace them. Digital media people who learnt via YouTube and have no real talent are no longer skilled eno…

>It just raises the bar so that 3D artists who are only capable of reproducing the same boring things they saw in YouTube tutorials are no longer considered proficient.

That is of course, until GPT-6 surpasses them.

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#36

"The generated code might not always be correct. In that case, run it again lmao" is the best documentation I've read all week.

Copilot has an option (maybe beta users only) to see alternative generations for a prompt. It's really handy because some generations are one-liners while others are entire functions.

Perhaps this is infeasible with the current cost per generation but a multiple choice display could be handy (perhaps split the screen into quadrants and pick the one that most fits what you prefer).

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#38
post #9

I know this tech is terrifying to actual 3D artist who don’t want be a “prompt engineer”, but as someone who has never used Blender, I think its cool that I can create something using tools like this and use them in my projects, ex background animation on a website hero section.

I don't think this is "terrifying" to 3D artists any more than github copilot is terrying to us haha, I'm not sure why we engineers have this tendency of imagining every other industry as being populated by superstitious peasants from the dark ages who fear new tools. In my experience the vast majority of people are excited about GPT including artists.

>I don't think this is "terrifying" to 3D artists any more than github copilot is terrying to us haha

It sounds more like you're just seriously underestimating the direction GitHub Copilot is headed.

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#39

"The generated code might not always be correct. In that case, run it again lmao" is the best documentation I've read all week.

If you watch the video (I recommend at 0.5x speed) the author adds "you feel me?" to one of the prompts and I laughed.

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#40
I'm just thinking of that reddit post about the 3d artist who is demoralized about his small indie company and him being reduced to just inputting prompts all day. Now its spreading to the animators and Explosion/CreatureEffects artists.

Studios like Wetta Digital / DoubleNegative etc.. are gonna pounce on this

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