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Simulations and games in economics education

en.wikipedia.org

21–28 of 28 posts

Re: Simulations and games in economics education

#21

A couple of economics games I really liked were: Capitalism Lab, which builds on the original Capitalism and Capitalism II by adding several more options (some through mods). Wall $treet Raider, which you can learn a lot from about various big business dealings and economic trends. Different ways to use subsidiaries, holding companies, greenmail, liquidation, diversification, etc. https://www.capitalismlab.com/ https…

Yes! I have too many hours sunk into caplab.

Re: Simulations and games in economics education

#22

I hope more people play Prosperous Universe. Using NPCs to simulate an economy can be done in theory but it is probably too impractical to have been implemented in actual video games. Yes, some research grade simulations use machine learning to simulate economic actors which is as good as it gets but when it comes to games it is better if every economic actor is another player as this avoids the NPC Vs human behavior…

Doesn't Eve Online already do this at scale?

Re: Simulations and games in economics education

#23

Not one mention of how to incorporate socio-behavioral aspects of economic theory into the simulation, despite behavioral economic theory widely being recognized as the most realistic and true to life theoretical basis of economics.

It's wikipedia. You can contribute.

Re: Simulations and games in economics education

#24
This article is extremely awkward, talking around the topic without giving much useful encyclopedic information or examples.

It appears to have been mostly written by Steven Gold in 2008 (Wikipedia user is named 'stevencgold'. He is a creator of economic simulation software. The article may have been written as PR for his business, while avoiding a direct display of conflict of interest.

https://www.goldsimulations.com/author

Re: Simulations and games in economics education

#25
post #21

A couple of economics games I really liked were: Capitalism Lab, which builds on the original Capitalism and Capitalism II by adding several more options (some through mods). Wall $treet Raider, which you can learn a lot from about various big business dealings and economic trends. Different ways to use subsidiaries, holding companies, greenmail, liquidation, diversification, etc. https://www.capitalismlab.com/ https…

Yes! I have too many hours sunk into caplab.

Do you always hire a COO at some point to manage your retail? I get overwhelmed by the time I have more than one retail store per city.

Re: Simulations and games in economics education

#26
post #21

Earlier quoted context omitted.

Yes! I have too many hours sunk into caplab.

Do you always hire a COO at some point to manage your retail? I get overwhelmed by the time I have more than one retail store per city.

I typically Create a Subsidiary and play directly through them so I don't have to worry about all the micro management.
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