Show HN: Dungeon Map Doodler Beta - Free online map drawing tool
11–20 of 26 posts
Re: Show HN: Dungeon Map Doodler Beta - Free online map drawing tool
#12Re: Show HN: Dungeon Map Doodler Beta - Free online map drawing tool
#13What does this do? The moment I open it my fans launch into airplane mode, and the website runs at 5fps... (Firefox on Pop OS)
Re: Show HN: Dungeon Map Doodler Beta - Free online map drawing tool
#14It shouldn't be using CPU resources when nothing is happening.
Re: Show HN: Dungeon Map Doodler Beta - Free online map drawing tool
#15It's cool, but I lost my whole map I drew when I accidentally double clicked and the site crashed.
Re: Show HN: Dungeon Map Doodler Beta - Free online map drawing tool
#16What does this do? The moment I open it my fans launch into airplane mode, and the website runs at 5fps... (Firefox on Pop OS)
Sorry to hear that! Unfortunately the new svg filter stuff requires hardware acceleration to work at any decent speed on a computer. I haven’t nailed down the exact reasons that make it available or not, but in general, integrated graphics don’t seem to handle it too well. The current public release should still work well for you if you check out dungeonmapdoodler.com/draw, and once I release these new changes, I pla…
Don’t go out of your way for me though, I doubt I’d ever actually use it.
Re: Show HN: Dungeon Map Doodler Beta - Free online map drawing tool
#17It shouldn't be using CPU resources when nothing is happening.
Define nothing happening. I’ve made a lot of performance improvements to avoid redrawing anything that isn’t necessary, but it’s still drawing your mouse cursor constantly among other things, you wouldn’t expect any other drawing tool to drop to 0% cpu while open, would you? I absolutely agree it’s got some issues still, but I can’t just fully remove the draw loop cause then it’s not software any more, just a picture
Re: Show HN: Dungeon Map Doodler Beta - Free online map drawing tool
#18Earlier quoted context omitted.
Define nothing happening. I’ve made a lot of performance improvements to avoid redrawing anything that isn’t necessary, but it’s still drawing your mouse cursor constantly among other things, you wouldn’t expect any other drawing tool to drop to 0% cpu while open, would you? I absolutely agree it’s got some issues still, but I can’t just fully remove the draw loop cause then it’s not software any more, just a picture
I would absolutely expect any drawing application to drop to 0% when I'm not interacting with it. That's the norm with native applications, it shouldn't be any different for a web app.
I'm sure there's more improvements I could make on performance, maybe I could switch to only drawing the mouse cursor on the mousemove event rather than using the animation loop, but then when you're tweaking values in the menus, you won't see your changes in real time any more. It's all a balance, and this is just something I do in my spare time, I'd rather have fun building some new features than seeing my cpu usage drop by a percentage point.
Re: Show HN: Dungeon Map Doodler Beta - Free online map drawing tool
#19Earlier quoted context omitted.
Sorry to hear that! Unfortunately the new svg filter stuff requires hardware acceleration to work at any decent speed on a computer. I haven’t nailed down the exact reasons that make it available or not, but in general, integrated graphics don’t seem to handle it too well. The current public release should still work well for you if you check out dungeonmapdoodler.com/draw, and once I release these new changes, I pla…
I mean, I can run modern games at 60hz 4k resolution, so I’m inclined to believe my PC should be able to deal with the website ;) Don’t go out of your way for me though, I doubt I’d ever actually use it.
Re: Show HN: Dungeon Map Doodler Beta - Free online map drawing tool
#20Earlier quoted context omitted.
I mean, I can run modern games at 60hz 4k resolution, so I’m inclined to believe my PC should be able to deal with the website ;) Don’t go out of your way for me though, I doubt I’d ever actually use it.
Ah that's interesting then, I wonder if it's a linux specific issue with hardware acceleration? I know anything that's unable to offload the svg filters to the gpu runs terribly, and it makes the cpu spike to 100%. I'm hoping that browsers improve in the long run, but I'm also hoping I can figure out some ways to make it run better than it currently does.