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In-Flight Entertainment Challenge

blog.mand3l.com

61–70 of 84 posts

Re: In-Flight Entertainment Challenge

#61
post #13

Earlier quoted context omitted.

The trend is just to have you use an iPad or iPhone with local video and games available from the plane's Wifi. This pretty normal on US shorthaul US flights now, since those things are way better than anything built into the headrest.

The trend is to cut costs on domestic carriers; what you describe is just the excuse. When a flight has both IFE and this "iPad experience," I almost never see anyone using their own device. Even without the IFE, when people are entertaining themselves on their own devices, I'm skeptical that many of them are actually using whatever WiFi-driven entertainment monstrosity is available, as opposed to e.g. predownloaded…

Built in IFE's are pretty expensive, due to the required certification for each a/c type, periodic checks and fixes, and eventual need to be removed or replaced. And most of that has to happen with the plane not making money, in a hangar. Then also weight + fuel burn. It seems like a reasonable excuse to me.

Re: In-Flight Entertainment Challenge

#62

Earlier quoted context omitted.

It might seem that way to you, as a url is a subset of uri. I've never actually been in a company that has UX engineers though. It's usually UX or UX designers which work with figma or similar tools and delegate the coding to non-specific software/frontend engineers

I think it's not a strict subset, there are URIs that aren't URLs (like ISBN numbers), but there are also URLs that aren't exactly URIs, like http://example-blog.com/latest But in practice, sure, the 2 are pretty much used interchangeably edit: Perhaps I'm wrong, all resources I can find classify all URLs as a type of URI.

Maybe my understanding of URIs is flawed then, but from your example it looks like an URI for blog articles sorted by publishing date. List was a valid resource type as far as I remember.

Re: In-Flight Entertainment Challenge

#63

Earlier quoted context omitted.

Maybe should have spent less time to not have time to write overflow hidden then.

I mean they did it so they didn’t have to deal with a whole class of problems (making it look and work well on a phone). For a 7-hour hackathon that seems entirely reasonable.

Realistic constraints too, since the original UI was designed to work with specific devices at specific screen sizes, not as responsive.

Re: In-Flight Entertainment Challenge

#64

A thing I have ben pondering on is whether in-flight entertainment is dead. I have not used it for several years. I get a much more consistent and higher quality experience using my phone and my Nintendo Switch along with my noise reducing headset. i am sure it still has value for some, but the value must be diminishing as more and more people can supply this entertainment themselves. And I believe it is not cheap to…

It's the only convenient way to watch movies in-flight due to the lack of internet, and I usually see like half the plane using it. Guess you could pre-download from iTunes or less legit methods, but I doubt very many people maintain offline portable movie libraries.

both HBO and Netflix support downloads. that is what I use.

Re: In-Flight Entertainment Challenge

#65
post #8

Here’s another challenge: Create fun games to play in these flights. The games available are usually poor and slow. Is it a technical limitation such as too many screens and not enough processing power to go around? Or maybe no good HID (Human Interface Device) controllers? Touch-screens should be okay, especially for turn-based games, but maybe continuously pushing your finger against the screen would make the perso…

Chances of someone not having a screen with them on a plane these days are slim. I'd rather they used whatever budget they have for this into better in-flight internet speeds with lower prices. Then there's almost zero need for screens behind seats as everyone can just use whatever they prefer to consume whatever media they normally would.

Flight Map, movies and better/bigger screen a right position. Or chit-chat with a stranger, enjoy the view or read a book ;)

I could use my laptop but it is better suited for other tasks.

Re: In-Flight Entertainment Challenge

#66
post #57

Earlier quoted context omitted.

Idk, those two terms are as different to me as URL vs URI. Searching it will yield a long explanation about the differences, but IRL people will use them interchangeably.

People do this a lot, but those of us who actually do the work instead of sit and talk in meetings about the work know that there is a huge difference between writing React components (UI) and designing flows in Figma (UX). It's just outsiders who say UI/UX as if they are the same thing.

Yet I’ve seen people use the opposite definitions professionally. IMO it’s not the kind of thing that’s worth trying to get people to change.

Re: In-Flight Entertainment Challenge

#67

Earlier quoted context omitted.

Are they confusing titles UX designers with UX (software) engineers? I mean, I guess, then its just a matter of everyone calling the role something different. My wife is a UXD, but she has never been called an engineer before.

FAANGs have UX Engineers whos main goal is to typically prototype ideas. The code they write is not always submitted to source. So a UXD works with a UXE to make ideas happen quickly to vet them out.

Interesting, do those roles pay well? I’ve never heard of a role that would fit me at a FAANG and didn’t think it existed but that’s exactly what I do.

Re: In-Flight Entertainment Challenge

#68

Here’s another challenge: Create fun games to play in these flights. The games available are usually poor and slow. Is it a technical limitation such as too many screens and not enough processing power to go around? Or maybe no good HID (Human Interface Device) controllers? Touch-screens should be okay, especially for turn-based games, but maybe continuously pushing your finger against the screen would make the perso…

I was once on an international flight which had an endless trivia game, where the questions were broadcast to every seat. You could pick a name, and there was a flight-wide leaderboard.

I think that could be a good direction: simple shared experiences that you can drop in and out of. Airlines are too cheap to spring for fast hardware, and the touch displays are chosen for durability more than responsiveness.

Re: In-Flight Entertainment Challenge

#70

Here’s another challenge: Create fun games to play in these flights. The games available are usually poor and slow. Is it a technical limitation such as too many screens and not enough processing power to go around? Or maybe no good HID (Human Interface Device) controllers? Touch-screens should be okay, especially for turn-based games, but maybe continuously pushing your finger against the screen would make the perso…

It would be neat if you could play small "MMO" games with the other passengers on the flight. Or just a chat room or Twitter clone. I suppose it wouldn't get used all that much.
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