Live data from Hacker News

In-Flight Entertainment Challenge

blog.mand3l.com

31–40 of 84 posts

Re: In-Flight Entertainment Challenge

#33
post #29

> Rapidly translating UIs into code is a core skill for UX engineers Maybe I'm confusing the terms, but in our company UX engineers main job is to "figure out" the user flow. It's kinda UI but with mostly boxes (colors, fonts, animations will be added by designers/coders later). It's closer to product management than programming actually.

Are they confusing titles UX designers with UX (software) engineers? I mean, I guess, then its just a matter of everyone calling the role something different. My wife is a UXD, but she has never been called an engineer before.

Re: In-Flight Entertainment Challenge

#36
post #11

Earlier quoted context omitted.

I was on a Japan Air flight about 10 years ago that had Street Fighter 2. It was on a crappy remote controller with vaguely SNES colored buttons. It was alright but your finger would inevitably slip and hit a game exiting button by mistake. Still, it’s got to the be the most niche SF2 port ever made. Probably easy openings for the top spot.

Compete with fellow travelers. Game players and observers. Travel socially+locally connected.

I remember being on a long haul with a colleague, and playing a trivia game on the inflight entertainment system, with other flyers. It was fun to hear the roar of victory from another passenger

Re: In-Flight Entertainment Challenge

#37

Earlier quoted context omitted.

Considering it was made in less than 7 hours with no access to the internet, I'd excuse hacks. Edit: Especially since it's called out as a constraint: > Don’t worry about production quality, just re-create as much of the look and feel of the UI as quickly as possible. No accessibility, responsive design, localization, etc; you just want something you can run through a user test.

Maybe should have spent less time to not have time to write overflow hidden then.

I mean they did it so they didn’t have to deal with a whole class of problems (making it look and work well on a phone).

For a 7-hour hackathon that seems entirely reasonable.

Re: In-Flight Entertainment Challenge

#38
post #29

> Rapidly translating UIs into code is a core skill for UX engineers Maybe I'm confusing the terms, but in our company UX engineers main job is to "figure out" the user flow. It's kinda UI but with mostly boxes (colors, fonts, animations will be added by designers/coders later). It's closer to product management than programming actually.

Perhaps you are. Replace Engineer with developer and you have some one who is basically a Front-end Dev. But the scale here is, are you front of the front? Or back of the front? Or all of the front. I think with UX Engineers you are all of the front. Which makes you a weapon.

Re: In-Flight Entertainment Challenge

#39
post #29

> Rapidly translating UIs into code is a core skill for UX engineers Maybe I'm confusing the terms, but in our company UX engineers main job is to "figure out" the user flow. It's kinda UI but with mostly boxes (colors, fonts, animations will be added by designers/coders later). It's closer to product management than programming actually.

Are they confusing titles UX designers with UX (software) engineers? I mean, I guess, then its just a matter of everyone calling the role something different. My wife is a UXD, but she has never been called an engineer before.

FAANGs have UX Engineers whos main goal is to typically prototype ideas. The code they write is not always submitted to source. So a UXD works with a UXE to make ideas happen quickly to vet them out.

Re: In-Flight Entertainment Challenge

#40
post #13

Earlier quoted context omitted.

The trend is just to have you use an iPad or iPhone with local video and games available from the plane's Wifi. This pretty normal on US shorthaul US flights now, since those things are way better than anything built into the headrest.

The trend is to cut costs on domestic carriers; what you describe is just the excuse. When a flight has both IFE and this "iPad experience," I almost never see anyone using their own device. Even without the IFE, when people are entertaining themselves on their own devices, I'm skeptical that many of them are actually using whatever WiFi-driven entertainment monstrosity is available, as opposed to e.g. predownloaded…

Watching TV/movies on the airplane screens is better than your phone/ipad because the screens are sometimes bigger, the content may be different (sometimes newly released movies show up earlier than netflix), and the screen is positioned in a more comfortable place for viewing while leaning back into your seat.

Playing games on those screens sucks: the controls are bad, the input latency is bad, the screens are usually pretty low fps (30 in the best case), and the hardware running the games is underpowered.

Playing games on your phone is better than the screen, watching stuff is better on the screen, so while this may be a cost cutting measure I'm fine with it for the most part.

Post reply on HN