Earlier quoted context omitted.
This is a pretty good vignette of how Go is designed. "Users don't need this feature (immutability, polymorphism, etc.), let's not include it. Ah crap, turns out we actually need it for a core language feature. Is there a lesson we can take away here? Nah, just make an ad-hoc implementation of the functionality in this one place."
I mean, what language got everything exactly right from day 0? Yes, Go started from a minimalist position, but that’s been a wildly successful decision—Go lacks a lot of the cruft of other languages. Go is an easily understandable language, it compiles super quickly, it has top notch tooling (e.g., compiling almost any Go project on any system with ‘go build’ and even cross compile by changing a couple of env vars),…
In theory I agree with Go's minimalist perspective, it just also feels inconsistent, and like they made a whole lot of bad decisions along the way. Favoring C-style enums over proper sum-types is one of the biggest one, and ties into Go's error handling, which continues to be a major talking point.