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Google discontinues Google Glass for enterprise

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Re: Google discontinues Google Glass for enterprise

#251
post #220

Earlier quoted context omitted.

>> Stadia failed as a business, not as a product or technical solution. Stadia failed as a business because it failed to get adoption by developers and gamers / users. It failed to get adoption by developers and gamers because Google has a reputation for killing things. Google has a reputation for killing things because it's leadership does not have a vision outside of advertising and its internal culture does not re…

> It has become a meme: https://killedbygoogle.com/ Yes. It being a meme is exactly the problem. It just gets repeated over and over with no regard to the facts, in a kind of positive feedback loop. If you did the same for Google's peer companies like Amazon and Microsoft (using the same criteria and same level of obsession), you'd find that the Amazon Abattoir is doing brisk business and the Murdered by Microsoft we…

> "Killed by Google" has been claiming it was dead for a long time, but I'm sure will now dishonestly find a way to double-count it.

I haven't gotten around to it yet, but my plan was to merge Google Glass entries. The holy trinity of Google Glass Explorer Edition, Glass OS, and Google Glass Enterprise Edition will become "Google Glass."

Re: Google discontinues Google Glass for enterprise

#252

Earlier quoted context omitted.

Because, especially now, we can see lack of it drastically impacting new Google products like Stadia. No one can trust Google to maintain their products at all.

Stadia failed as a business, not as a product or technical solution. I work on Google Play, we've been going for a decade, no sign of stopping now. Much of what I and the many people around me do is maintenance – making things go faster, making things error less, etc. Some of that is done with new features, some is transparent to users (or app developers). I don't see this culture that HN seems so convinced about. I…

This may be shocking but truth doesn't matter, it's about perception maybe users don't see it yet.

The second problem I see is in creative products, if the success bar is 100 million users, how can you take chances on anything, basically before you start your already constraint while small players can grow normally.

Re: Google discontinues Google Glass for enterprise

#253
post #46

I wish they had spun it off so it wouldn't just have died within Google. It seems that any project that isn't wildly popular is just starved of talent inside Google. Outside Google with a little bit of money and a dedicated team, I don't see why this couldn't have been a success. What I would really like was a product that was developed to be affordable, fairly open so you can easily integrate it into your own system…

> I wish they had spun it off so it wouldn't just have died within Google. Exactly. Why isn't this their norm? So dumb. Expand scope of Google Ventures. Or create "Google Spinoffs" with a tighter focus. I'm certain they'd have plenty of Googlers/Xooglers who'd jump at the chance.

I guess one way they could have done it is to spin out companies with enough money for 3 years of runway (with non-obscene compensation packages) for a minority stake in the company and a 2 year option to buy a majority stake for N times the valuation at the time of spin-out.

That way they can give the product a chance, motivate the people who jump aboard and have the option to buy back the company within a reasonable time frame if it proves to be a success. It would also give Google an incentive to promote the company to some degree and perhaps channel business opportunities their way.

(Or some variation of the above).

Back when I left Google I would have been happy to take a deal along those lines.

Re: Google discontinues Google Glass for enterprise

#254
post #84

Earlier quoted context omitted.

Check out apprentice.io The founder initially fell in love with Google Glass and went on to build an AR/VR startup around it. They are life sciences focused, but I see no reason it couldn't fit your use case.

Interesting, but I think the device is a bit too bulky and sticks too far out to work in my use case. The environment where we'd use this is essentially a giant machine shop where you have to wear a hard-hat, it is noisy and dirty and you often have to get into tight spaces with cabling and piping everywhere. Besides it doesn't look like they are primarily focused on selling the device itself. For a device to work fo…

Seems like both the Microsoft Hololens 2 and Magic Leap 2 fit your requirements.

Re: Google discontinues Google Glass for enterprise

#255
post #154

Earlier quoted context omitted.

I don't think Netflix has a particular problem; maintaining series for more than a couple of seasons has always been hard in broadcasting. It's easier to spot now because people have complete visibility: instead of caring about a couple of series in key time slots, they can know care about all series, so it's more noticeable that most series die a sad death. Addressing off-ramps in a nicer way would be an innovation.…

2 "Seasons" of a netflix show is not even 1 season of broadcast... Most Broadcast shows run 20-24 Episodes per Season. Netflix is 10 at the most, some 6 episodes. per "season" That is part of their problem, and why the cancellations feel even more abrupt and why people do not want to invest time in them. it is hard to tell a compelling story in 6 episodes of TV. So if a netflix series get 2 seasons, 12 Episode. it is…

I think the "hard to tell a compelling story in 6 episodes" thing just depends on the type of story. Previous replies mention several excellent shorter-run series.

Often, if I find out a show is a miniseries (or I guess they call them "limited series" nowadays) I am much more likely to watch it. Too many shows go the route of "how many seasons can we get this to run" instead of "how long will it take to tell this story with good pacing to conclusion?"

I get tired of watching shows that seem designed to run indefinitely. They all have the same sort of pacing that stretches things out unnecessarily just to pad seasons. Shows like that feel like basic cable to me when I watch them. I'll take a good 6 or 8 episode arc over indefinite seasons any day.

Re: Google discontinues Google Glass for enterprise

#256

Earlier quoted context omitted.

2 "Seasons" of a netflix show is not even 1 season of broadcast... Most Broadcast shows run 20-24 Episodes per Season. Netflix is 10 at the most, some 6 episodes. per "season" That is part of their problem, and why the cancellations feel even more abrupt and why people do not want to invest time in them. it is hard to tell a compelling story in 6 episodes of TV. So if a netflix series get 2 seasons, 12 Episode. it is…

I think the "hard to tell a compelling story in 6 episodes" thing just depends on the type of story. Previous replies mention several excellent shorter-run series. Often, if I find out a show is a miniseries (or I guess they call them "limited series" nowadays) I am much more likely to watch it. Too many shows go the route of "how many seasons can we get this to run" instead of "how long will it take to tell this sto…

Amen. Knowing that the show runners had the ending in mind when they started making the show gives it a much better chance of being a cohesive package than a vehicle for somebody's desire to build a franchise.

Re: Google discontinues Google Glass for enterprise

#257
post #220

Earlier quoted context omitted.

>> Stadia failed as a business, not as a product or technical solution. Stadia failed as a business because it failed to get adoption by developers and gamers / users. It failed to get adoption by developers and gamers because Google has a reputation for killing things. Google has a reputation for killing things because it's leadership does not have a vision outside of advertising and its internal culture does not re…

> It has become a meme: https://killedbygoogle.com/ Yes. It being a meme is exactly the problem. It just gets repeated over and over with no regard to the facts, in a kind of positive feedback loop. If you did the same for Google's peer companies like Amazon and Microsoft (using the same criteria and same level of obsession), you'd find that the Amazon Abattoir is doing brisk business and the Murdered by Microsoft we…

I suppose "nobody used that product anyway" is way more true of Microsoft's dropped projects than Google's, and that's important.

Everyone here can name Google products they loved which they can't use anymore. For me, the big ones are Google Reader (RSS), Google Inbox (bundles, and the Travel and Shopping email categories), Google Now (flight information), and Google Hangouts (SMS integration).

For other companies, not so much. I can name minor things, like I miss macOS's old 2D virtual desktop grid. And an AirPort router would have been nice. And I'm sad Amazon Go is being shut down. But nothing on the level of those Google shutdowns.

Re: Google discontinues Google Glass for enterprise

#258
post #34

Earlier quoted context omitted.

Nreal Air is one. Others are launching too. Without the AR parts it is lighter. Works well as plain monitor without any support software. Only slight problem I have with this is it heats up a bit.

I've seen a few adverts for the Nreal Air, and it does look interesting. For $380 though I'd like to try them once before buying (and I don't trust the impartiality of any YouTube review people). Do you know if it's possible to try them anywhere?

I have them, they're great. It's like wearing glasses that are 1cm further from your face. It is not something that blocks your lower field of view, which hurts complete immersion.

Re: Google discontinues Google Glass for enterprise

#259
post #43

Earlier quoted context omitted.

> Support shiny thing -> it's not difficult, everyone can do it Sometimes people say those things, but I can't understand for whom it rings true. What's especially hard about new things? Maintenance on the other hand, can be much more tricky. Especially when taking backwards compatibility in mind you really have to think about every step going forward. It's much easier to build a brand new highway than repairing an e…

> What's especially hard about new things? Because it doesn't exist yet, you need to investigate previous approaches/research, come up with architecture/design, evaluate pros/cons, hardware requirements, staffing and so on. When things become clear, it is easy to build it. Support is harder in the sense that it takes a lot of time and digging into the platform to understand how can you solve it, but for a small gain…

Maybe support isn't a great word here. Maintaining software goes way beyond just supporting someone.

Staffing and hardware requirements aren't terribly important for greenfield development without any users yet. New products can be brittle and constantly in flux and that's probably ok.

Actually scaling the product once it exists and have users, building out new features without disturbing existing workflows, that's the hard work.

Which do you think is harder, inventing twitter as the fail whale product, or going from that to a hundred million users without disturbing the customers you got? I can't imagine the difficulties can even compare.

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