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Best D&D map makers for dungeons, cities and worlds

dicebreaker.com

91–100 of 106 posts

Re: Best D&D map makers for dungeons, cities and worlds

#91
post #45

Earlier quoted context omitted.

Played a solo-campgain with GPT4 for 1-2 hours yesterday, summary: - Created character sheet for me, at desired level with spells and abilities - Was able to add a cat to the game upon request - Took hints. - Was an outstanding writer, far better than any DM in terms of sensory descriptions and articulation - Had to ask it to only tell 5 paragraphs at a time - Performed combat rolls and math, all apparently correctly…

1) is there a sample transcript? YOu say OUTSTANDING WRITER and I think GRR Martin. 2) an interesting runaround copyright. GPT4 probably has every "d20" product and others ingested for processing and use. Look people, here's the ultimate test: write Winds of Winter and Dream of Spring for us. Between all the reddit /r/asoiaf and fantheories plus all the other works of fantasy, it should be able to do some facsimile.…

> Look people, here's the ultimate test: write Winds of Winter and Dream of Spring for us.

GPT-6 or 7? That would be great.

At some point, each of us can have our own ending to the series, with as many additional books as we want.

Then all recreated as a photorealistic VR show. Viewed from the perspective of the respective point-of-view character of each chapter.

Then a complete role playing version where the entire plot is contingent on our own choices, ... all the Martin and HBO's Westeros world building paying off. Every time you die, you are dropped into another interesting character in the vicinity of one of the latest fulcrums of the Westerosy future.

Massively multi-player, in real time.

This would have seemed speculative fantasy (hah!) not so long ago. But now perhaps, inevitable in the not-too distant future.

The dystopia of having no work, but being endlessly entertained, has never looked so good.

Re: Best D&D map makers for dungeons, cities and worlds

#92
post #85

Earlier quoted context omitted.

When you think of the content of the books in Baldur's Gate and the sheer amount of human hours poured into something just to give background to the game, this is going to save indeed a lot of time. But on the other hand, just like open world was a terrible curse with hundred of games feeling empty, I'm afraid we will see a wave of games with a lot of generated but eventually uninteresting content because this is so…

What's missing is overt structure. More or less the same reason as to why AI can't draw hands - there is no "understanding" of the fact that a hand is a rectangle with five sticks coming out of it in a specific arrangement. For a human, that is all that's needed to recognise a hand, i.e. | | | | | | | | | | | | | | | | | | | | | +---+---+---+ | | | | | | | | | . | | / | | / +-----------+-+ This is a (very crude) hand…

I had a fun conversation with GPT-4 about your ASCII hand. You're absolutely right, it had a very difficult time and thought it was a city skyline, game or puzzle diagram, and a scale, but after a few hints, it got it:

"Considering the hint that the image is part of a human being and the diagonal line is similar to the vertical lines, it appears that the image might represent a hand, specifically an open hand with fingers splayed out. The vertical lines represent the fingers, and the diagonal line represents the thumb, which is extending out at an angle from the square (representing the palm of the hand). The image is a 2D, stylized representation of a human hand.

With the provided hints and context, the interpretation of the ASCII art as a hand seems more plausible. If you have more hints or information, please share them, and I'll be happy to refine the interpretation further if necessary."

This technology appears to show great promise, but is clearly still in its infancy.

Re: Best D&D map makers for dungeons, cities and worlds

#93
post #81

Earlier quoted context omitted.

Xcom 2 make hits more likely the more you miss because fair proba was frustrating the players when they missed a shot with 95% of success. So I'm not sure you are right.

A 95% shot will never miss in Xcom 2 unless you play on harder difficulties. It multiplies hit chance by 1.1 so 91% is 100%.

So that's not removing randomness, it's just grade inflation. I suppose it's also secret range narrowing, since an 3% improvement from 92% to 95% is actually no improvement at all at 1.1 * (random) capped at 100%.

Re: Best D&D map makers for dungeons, cities and worlds

#94

Okay, this is probably the right place to say this: You can't play D&D with GPT-3/3.5, but you absolutely can with GPT-4. GPT-4 is a solid DM. GPT-3 couldn't remember what it said 30 minutes ago, and was basically incapable of planning, so unless you want a simple dungeon rougelike-esque adventure, it'll lose track of things and start hallucinating. It will also sometimes forget the rules. My initial impressions are…

I run a small D&D group with a couple of friends. I don't know that I'd want to play in a campaign helmed by an AI dungeon master, but the idea of having some help generating plot, assets, etc. when I don't have a lot of time before a game session sounds amazing. I tend to be an AI pessimist, but this seems like a good example of a way that AI could be used to supplement human creativity instead of just replacing it…

I actually currently do this ( for cyberpunk red not D&D). What I will say is it has let me be way more open in letting the game go where the players want it. If they decide chasing after some thread that I wasn't even thinking about is what they want to do, I can stall for a bit and let chatgpt come up with some characters, locations, and interesting skill checks.

Re: Best D&D map makers for dungeons, cities and worlds

#95
post #45

Earlier quoted context omitted.

Played a solo-campgain with GPT4 for 1-2 hours yesterday, summary: - Created character sheet for me, at desired level with spells and abilities - Was able to add a cat to the game upon request - Took hints. - Was an outstanding writer, far better than any DM in terms of sensory descriptions and articulation - Had to ask it to only tell 5 paragraphs at a time - Performed combat rolls and math, all apparently correctly…

1) is there a sample transcript? YOu say OUTSTANDING WRITER and I think GRR Martin. 2) an interesting runaround copyright. GPT4 probably has every "d20" product and others ingested for processing and use. Look people, here's the ultimate test: write Winds of Winter and Dream of Spring for us. Between all the reddit /r/asoiaf and fantheories plus all the other works of fantasy, it should be able to do some facsimile.…

> YOu say OUTSTANDING WRITER and I think GRR Martin.

Wow. G.R.R. Martin, much like Stephan King, writes to the least common denominator, which is about a 5th or 6th grade reading level. I challenge you to find a complex sentence in either of their catalogs, which is not to say their ideas are bad, because they're not. But their writing is absolute shit. Shakespeare, Dickens, Hemingway, Tolstoy, Joyce, and Camus are all outstanding writers, while the only thing that made Martin's writing bearable is H.B.O.

Re: Best D&D map makers for dungeons, cities and worlds

#96

Foundry VTT has a steep learning curve but it has a good Javascript API and can be extended quite heavily. The community on Discord is large and super friendly: https://discord.gg/foundryvtt

Foundry VTT is excellent, but it's also not a map creator, so it really doesn't fit the article. Same with Roll20.

Foundry can be a very effective map decorator - as in placing of props, furniture, etc after you import a plain spartan background image. Especially if you use the Moulinette module with its access to massive catalogues and drag-and-drop.

https://www.moulinette.cloud/

Re: Best D&D map makers for dungeons, cities and worlds

#97
post #62

Earlier quoted context omitted.

I wish they had a system where the DM could buy up to N seats and a free "player only" client for connecting in. Requiring the players to make that kind of upfront investment can put people off from engaging at all.

Not a mapmaker but Foundry VTT is a onetime purchase of 50USD (and a pretty flexible license at that) that is free to players. You do have to self host (LAN is easy of course) or pay a hosting partner a monthly fee on top of the license cost. We've done a bit of experimenting with Tailscale sharing and seemed to work okay (but does require a bit of technical skill). Tailscale funnels would probably also work and be e…

Running Foundry on a $20-40/yr KVM VPS from LowEndBox seems to be the best balance between cost and convenience. Performance seems fine.

Re: Best D&D map makers for dungeons, cities and worlds

#98
post #62

Earlier quoted context omitted.

Not a mapmaker but Foundry VTT is a onetime purchase of 50USD (and a pretty flexible license at that) that is free to players. You do have to self host (LAN is easy of course) or pay a hosting partner a monthly fee on top of the license cost. We've done a bit of experimenting with Tailscale sharing and seemed to work okay (but does require a bit of technical skill). Tailscale funnels would probably also work and be e…

Running Foundry on a $20-40/yr KVM VPS from LowEndBox seems to be the best balance between cost and convenience. Performance seems fine.

ok thanks. I have an under utilized box at Linode and think I could run it fairly inexpensively on Fly (since I would only run the server during prep and game time). There's a docker file out there so it should be pretty easy to bring up. Fly's current woes are giving me a bit of pause though.

Re: Best D&D map makers for dungeons, cities and worlds

#99

I feel that list articles don't meet the standard for a good HN submission. In the interest of discussing tabletop map tools, one that isn't mentioned which is frankly amazing is: TaleSpire[1]. The quality of their asset packs for building maps is fantastic and you can actually play with friends using it. [1] https://talespire.com/

Does it have automation or is it more of a model viewer? Looks like the devs clocked out after hitting EA.

> Does it have automation or is it more of a model viewer?

It has automation as far as it can in terms of being agnostic to other systems outside of D&D5E. It's pretty useful but if you want full automation Foundry VTT might be better suited.

> Looks like the devs clocked out after hitting EA.

Could not be further from the truth. They have been churning out features and content consistently since EA. Their dev blog is filled to the brim with updates.

Re: Best D&D map makers for dungeons, cities and worlds

#100
post #98

Earlier quoted context omitted.

Running Foundry on a $20-40/yr KVM VPS from LowEndBox seems to be the best balance between cost and convenience. Performance seems fine.

ok thanks. I have an under utilized box at Linode and think I could run it fairly inexpensively on Fly (since I would only run the server during prep and game time). There's a docker file out there so it should be pretty easy to bring up. Fly's current woes are giving me a bit of pause though.

You could run it locally for prep and just put the data on fly for when you run it. It takes almost no cpu on the backend. I just throw it on a baby vps I use for random stuff
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