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Best D&D map makers for dungeons, cities and worlds

dicebreaker.com

51–60 of 106 posts

Re: Best D&D map makers for dungeons, cities and worlds

#51
That's a great list. A while ago I wrote my own Dungeon Generator [1] since I thought it would be a nice, small project. Little did I know how complicated it can get :D I thought about a rewrite and making it open source recently. But it's a daunting task...

[1] https://mythical.ink/rpg-tools/dungeon-generator

Re: Best D&D map makers for dungeons, cities and worlds

#52

Okay, this is probably the right place to say this: You can't play D&D with GPT-3/3.5, but you absolutely can with GPT-4. GPT-4 is a solid DM. GPT-3 couldn't remember what it said 30 minutes ago, and was basically incapable of planning, so unless you want a simple dungeon rougelike-esque adventure, it'll lose track of things and start hallucinating. It will also sometimes forget the rules. My initial impressions are…

> Perhaps it's just a matter of time -- and just a few years, at that -- before generative text and graphic AIs merge, and games like Baldur's Gate can quite literally be made on the fly.

All we need after that is an AI generated musical theme / background ambience / sound effects. This came to mind while listening to https://open.spotify.com/episode/1xs8fxI5ZdaIA1i386IHH2 yesterday

Re: Best D&D map makers for dungeons, cities and worlds

#53
post #45

Okay, this is probably the right place to say this: You can't play D&D with GPT-3/3.5, but you absolutely can with GPT-4. GPT-4 is a solid DM. GPT-3 couldn't remember what it said 30 minutes ago, and was basically incapable of planning, so unless you want a simple dungeon rougelike-esque adventure, it'll lose track of things and start hallucinating. It will also sometimes forget the rules. My initial impressions are…

Played a solo-campgain with GPT4 for 1-2 hours yesterday, summary: - Created character sheet for me, at desired level with spells and abilities - Was able to add a cat to the game upon request - Took hints. - Was an outstanding writer, far better than any DM in terms of sensory descriptions and articulation - Had to ask it to only tell 5 paragraphs at a time - Performed combat rolls and math, all apparently correctly…

Did it feel fun?

Re: Best D&D map makers for dungeons, cities and worlds

#54
post #53
post #45

Earlier quoted context omitted.

Played a solo-campgain with GPT4 for 1-2 hours yesterday, summary: - Created character sheet for me, at desired level with spells and abilities - Was able to add a cat to the game upon request - Took hints. - Was an outstanding writer, far better than any DM in terms of sensory descriptions and articulation - Had to ask it to only tell 5 paragraphs at a time - Performed combat rolls and math, all apparently correctly…

Did it feel fun?

Definitely did for me, but I also wonder if I learned the limitations/weaknesses of the AI too much that it would break the immersion.

Re: Best D&D map makers for dungeons, cities and worlds

#55
post #54
post #53

Earlier quoted context omitted.

Did it feel fun?

Definitely did for me, but I also wonder if I learned the limitations/weaknesses of the AI too much that it would break the immersion.

It's dizzying to think about how immersive these things will become after the next however-many iterations that are foreseeable.

Re: Best D&D map makers for dungeons, cities and worlds

#57

Okay, this is probably the right place to say this: You can't play D&D with GPT-3/3.5, but you absolutely can with GPT-4. GPT-4 is a solid DM. GPT-3 couldn't remember what it said 30 minutes ago, and was basically incapable of planning, so unless you want a simple dungeon rougelike-esque adventure, it'll lose track of things and start hallucinating. It will also sometimes forget the rules. My initial impressions are…

Yes! with enough generative AI capabilities (Star Trek) Holodeck can be achieved.

Re: Best D&D map makers for dungeons, cities and worlds

#58
post #4

I can attest to the utility of Dungeon Alchemist... very fast. In an hour or so I had made a small inn/tavern my players will start at and a wilderness encounter map they will do after that, before getting into the manor I built the day before (my first map, so it took a bit longer) in a couple of hours. And they are very nice to look at too.

It does have the awkward missing element of no round-walled rooms, though.

Yes! I had to compromise with the manor map as it should have had a round room. You can make them I think but it's very awkward. Running http://blog.trilemma.com/2018/09/the-sorcerers-feast.html this this weekend.

Re: Best D&D map makers for dungeons, cities and worlds

#59

Okay, this is probably the right place to say this: You can't play D&D with GPT-3/3.5, but you absolutely can with GPT-4. GPT-4 is a solid DM. GPT-3 couldn't remember what it said 30 minutes ago, and was basically incapable of planning, so unless you want a simple dungeon rougelike-esque adventure, it'll lose track of things and start hallucinating. It will also sometimes forget the rules. My initial impressions are…

How does GPT-4 remember things this long? The memory of it is just 8k / 32k tokens long, right? Seems you would run out of tokens quickly.

Re: Best D&D map makers for dungeons, cities and worlds

#60
post #32

Okay, this is probably the right place to say this: You can't play D&D with GPT-3/3.5, but you absolutely can with GPT-4. GPT-4 is a solid DM. GPT-3 couldn't remember what it said 30 minutes ago, and was basically incapable of planning, so unless you want a simple dungeon rougelike-esque adventure, it'll lose track of things and start hallucinating. It will also sometimes forget the rules. My initial impressions are…

> My initial impressions are that GPT-4 is nearly as competent as a human DM I wonder what kind of campaigns we're talking about here. I mean, if it's just mindless modern encounter-based design, sure, I can believe that. Kicking down doors, rolling for initiative, GOTO 10. But even mildly more moderate DM work like re-jiggering set up monsters to react to the actions of the players (in e.g. a Caves of Chaos type of…

What does mindless modern encounter mean? My sense was that modern players are more plot and narrative focus whereas old school players were down to stuff like roll for a random encounter while traveling and actually play out a fight with… Wolves! That didn’t matter at all to the plot. It was just what you did.

Edit: but I could be wildly off here?

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