i cannot find an explanation of the TL & DL tiles
Is this what you were looking for?
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i cannot find an explanation of the TL & DL tiles
Is this what you were looking for?
i cannot find an explanation of the TL & DL tiles
i cannot find an explanation of the TL & DL tiles
Me neither. Can someone explain the rules? (What do the red and blue tiles mean? How do you play?)
Each letter has a number on, that's the score for using it.
DL and tl are double and triple letter tiles respectively. You get double or triple the points.
I'm not sure if they added it but in the real game you'd get 50 bonus points if you use all your letters.
Earlier quoted context omitted.
Me neither. Can someone explain the rules? (What do the red and blue tiles mean? How do you play?)
Tap the letter to place them down. If what you put down is a real word it should tell you how many points you score. Each letter has a number on, that's the score for using it. DL and tl are double and triple letter tiles respectively. You get double or triple the points. I'm not sure if they added it but in the real game you'd get 50 bonus points if you use all your letters.
This was a really fun game to make. We've been playing scrabble together for years so it's nice I'm finally competent enough to code this online version. I posted it on reddit and now over 1000 people are playing against my dad everyday haha.
- could be nice to have it calculate and show the score of the word you have currently placed
- when you place a tile on the DL or TL you can't see where the DL and TL are any more (I think on Scrabble board they have little triangles that stick out past the edges?)
- I found myself wanting to know the 'target' score, but I guess that would change the experience a bit
This was a really fun game to make. We've been playing scrabble together for years so it's nice I'm finally competent enough to code this online version. I posted it on reddit and now over 1000 people are playing against my dad everyday haha.
A couple more ideas: - could be nice to have it calculate and show the score of the word you have currently placed - when you place a tile on the DL or TL you can't see where the DL and TL are any more (I think on Scrabble board they have little triangles that stick out past the edges?) - I found myself wanting to know the 'target' score, but I guess that would change the experience a bit
So what I'm about to say is not specifically a knock against your game.
What I've noticed lately on HN is this weird split where everything has to either be super basic - like, this game could have been literally written with BASIC in 1984 - or else it has to be an abstract conversation about the future of AI. With very little in the middle.
What would be in the middle? I don't know, like, games that people spent a couple years making. Things with awesome graphics. Or small games that showcased interesting new game mechanics. The rise (resurrection?) of the one-shot HTML game, I get it, it's a rebuke of all the overly complicated stuff. Concept over execution. Wordle got bought up, right? But aren't we already on the long tail of that?
Again, this is not a knock - this would be fun to make in spare time, and it would be fun to play if I had spare time. I'm just wondering why there's this decisive move away from tacking up things that took a long time to make. And I'll be willing to sound bitter: For example, I posted a project here not too long ago that I worked on for a year. It was too complicated or posted at the wrong time. I have several others that are more sophisticated, that I know now are just too much for anyone here to look at and upvote.
On the other side, discussion (practically worship) of higher-level usage of enormously complicated things like GPT seem to drastically outpace discussion of the underlying mechanics.
If every little piece of code you put on the internet is a card trick (and it is) then this is a forum about magic, and we should stop being proud that we can do a trick, and start talking about how tricks work and how to make them better.