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Leveraging Rust and the GPU to render user interfaces at 120 FPS

zed.dev

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Re: Leveraging Rust and the GPU to render user interfaces at 120 FPS

#211
post #135

Earlier quoted context omitted.

Because competing code editors support it and thus lacking this capability would make your code editor seem unusually incompetent.

I am sorry but i tried googling and binging which code editor supports 120fps. I also asked bing ai and it said it is not aware. Could you please point me here as to what I am missing ?

notepad.exe on Windows for example. If that's too lightweight, then VSCode is a more heavier example.

Re: Leveraging Rust and the GPU to render user interfaces at 120 FPS

#212
post #116

Earlier quoted context omitted.

What's your point? Static linking makes a ton more sense than dynamic linking, except in a few special case niches (like plugin systems). And OTH, event-driven UIs have also been around as long as UIs exist, that makes them at least as 'outdated' as immediate mode UIs.

The industry has moved beyond past decisions for a reason, that is the point. Some of them keep being rediscovered in endless loops of fashion.

> The industry has moved beyond past decisions for a reason, that is the point.

And those “reasons” often SUCK; that is the point.

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