o boi, shrek engine
DreamWorks releases OpenMoonRay source code
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Re: DreamWorks releases OpenMoonRay source code
#72ISPC is also used by Disney's Hyperion renderer, see https://www.researchgate.net/publication/326662420_The_Desig...
Neat!
Re: DreamWorks releases OpenMoonRay source code
#73i'm curious: what is the incentive for dreamworks to open-source this? surely having exclusive access to a parallel renderer of this quality is a competitive advantage to other studios?
Unreal is eating everyone's lunch. If they cannot get anyone else to contribute to their renderer, it will wind up getting shelved for Unreal with a lot of smaller animation studios already using Unreal instead of more traditional 3D Rendering solutions like Maya.
Re: DreamWorks releases OpenMoonRay source code
#74I'm a software engineer with no animation xp. Can someone explain what this tool is (and is not) and how it fits in an animation project. e.g: can I make an animation movie using only moonray? what other tools are needed? and what knowledge do I (we) need to do that?
The source files contain the algorithms/computations needed to solve various equations that people involved in Computer Graphics research have came up with to simulate various physical - optical phenomena (lighting, shadows, water reflections, smoke, waves) in the most efficient (fast) and and usually photorealistic sense for a single image (static scene) already created (character/landspace models, textures) in a program.
Since there are various different techniques for the simulation of one specific phenomenon, it's interesting to peek into the tricks used by a very large animation studio.
Re: DreamWorks releases OpenMoonRay source code
#75Quality 3d animation software is available to anyone with Blender. If someone gets this renderer working as an addon (which will obviously happen) artist will get a side by side comparison of what their work looks like with both cycles and a professional studio product, for free. This is win, win, win for Blender, OSS and the community.
Re: DreamWorks releases OpenMoonRay source code
#76Earlier quoted context omitted.
Unreal is eating everyone's lunch. If they cannot get anyone else to contribute to their renderer, it will wind up getting shelved for Unreal with a lot of smaller animation studios already using Unreal instead of more traditional 3D Rendering solutions like Maya.
Except no one uses unreal for movies..
Re: DreamWorks releases OpenMoonRay source code
#77Re: DreamWorks releases OpenMoonRay source code
#78Earlier quoted context omitted.
Tons of studios are now using Unreal for final rendering, including Disney and several blockbuster movies. The fantastic thing about Unreal is that you can do realtime rendering on-set (e.g. for directorial choices/actor feedback) and then post-production upscale it with the ceiling only being cost. Unreal in the TV/Movie industry is already huge and only getting bigger, year-on-year. You've definitely seen a TV or M…
You've definitely seen a TV or Movie that used Unreal. Name a major-studio movie that rendered final camera-ready VFX in Unreal. For TV, you can name The Mandalorian season one, sure, but even then, ILM switched The Volume to their own in-house real-time engine for season two.
But yeah otherwise I agree with your points. The person you’re replying to is vastly over estimating unreal use for final CG.
Definitely isn’t being primarily used for hero character work.
Re: DreamWorks releases OpenMoonRay source code
#79i'm curious: what is the incentive for dreamworks to open-source this? surely having exclusive access to a parallel renderer of this quality is a competitive advantage to other studios?
The competitive advantage is in storytelling, not necessarily visual fidelity. People will watch a somewhat worse looking movie with a better story than a better looking movie with a worse story. And honestly, can anyone really tell slightly worse graphical quality these days when so many animated movies already look good? The exception, of course, is James Cameron and his Avatar series. People will absolutely watch…
Re: DreamWorks releases OpenMoonRay source code
#80o boi, shrek engine