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Ask HN: Any solo game developers here?

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Re: Ask HN: Any solo game developers here?

#81
I am a solo indie game dev - and have released Industry Idle[1] - a factory building/supply chain management/trading sim about two years ago during pandemic where I've got some free time. Now I am working on a spiritual successor called CivIdle while maintaining Industry Idle (it has a global real-time player driven market, which surprisingly takes quite some effort for maintenance, and that has slowed down the new development by a considerable amount)

P.S. Industry Idle has been open sourced a while ago, if anyone is interested in the code[3]

[1] https://store.steampowered.com/app/1574000/Industry_Idle/

[2] https://store.steampowered.com/app/2181940/Cividle/

[3] https://github.com/fishpondstudio/industryidle

Re: Ask HN: Any solo game developers here?

#82
post #76

Earlier quoted context omitted.

you could probably get your main systems made so that designers can go on top of them with free assets / stable diffusion then get an artist after you have all that

I was using free and paid assets to make the game. I think part of it is that the game I was making just wasn't very fun. For my next game I'm focusing on making the game fun first before worrying about the assets. I may continue on the action RPG, but idk. So much of making a game is the actual graphics, and even some features in games are graphical features, so I'm unsure where to go from here.

The assets that make the aesthetic yeah probably a majority of the work unless your game is very mechanics heavy

Re: Ask HN: Any solo game developers here?

#83
post #69

I'm developing a racing game as a hobby. But I generally don't discuss my game with other developers since they are not the target audience for my game. I prefer to talk with players and get 360° feedback. I don't get the benefit of sharing the game to fellow developers.

This kind of makes me sad. I feel like this is a terrible trend that is/has basically ruined gaming. The way I see it, making a game is art. I want to make games to express my ideas, and my feelings, and I want to do the best I can to convey those feelings and ideas in my games. The moment you start seeking player feedback for your game you are no longer making art, you making a product. I suppose that is all well an…

Maybe you are right. I'm not an artistic kind of person. I'm more of the technical implementor kind. My goal with the current game, is to learn stuff and implement all the systems that go into making it great. And then finally publish it. I'm currently on track to achieving all my goals. I have certain ideas w.r.t. to the game that I won't deviate from.

But I don't know everything. I'm not even a pro player at my own game. This is where the player feedback comes into the picture. I'm not trying to make my game from a very unique idea. But it's a mish mash of ideas I got from other games. I take feedback to know that I'm not doing something offensive/player denigrating accidentally.

I got few good ideas from my players which I included. Many ideas I have straight away denied to be included, because it didn't fit into my vision for the game/or I lacked the skills/efforts to give it justice.

I'm making a game, to scratch my itch of building something. Something that makes me happy, when people play the game and really like it. People keep coming back to give it a try. Sometimes even after weeks. Its nice to hear their feedback. It's nice to discover that people have been talking about your game in your absence, where you are not the first one to introduce the game.

I don't get actual users appreciation/feedback at my day job. No one says there they liked the attention to detail that was given there. This is why I'm making the game.

Re: Ask HN: Any solo game developers here?

#84
post #81

I am a solo indie game dev - and have released Industry Idle[1] - a factory building/supply chain management/trading sim about two years ago during pandemic where I've got some free time. Now I am working on a spiritual successor called CivIdle while maintaining Industry Idle (it has a global real-time player driven market, which surprisingly takes quite some effort for maintenance, and that has slowed down the new d…

Just wanted to say I'm a huge fan of Industry Idle! Thanks for the hard work you're doing by maintaining such a fun incremental game :)

Re: Ask HN: Any solo game developers here?

#85
post #69

I'm developing a racing game as a hobby. But I generally don't discuss my game with other developers since they are not the target audience for my game. I prefer to talk with players and get 360° feedback. I don't get the benefit of sharing the game to fellow developers.

This kind of makes me sad. I feel like this is a terrible trend that is/has basically ruined gaming. The way I see it, making a game is art. I want to make games to express my ideas, and my feelings, and I want to do the best I can to convey those feelings and ideas in my games. The moment you start seeking player feedback for your game you are no longer making art, you making a product. I suppose that is all well an…

Not every artist is Michelangelo.

Collaboration and feedback can be extremely helpful for creative endeavors. Successful writers have editors, successful musicians have producers, successful directors have EPs, etc. Sometimes the one-man-army approach works, but especially early on, it's best to get feedback.

Re: Ask HN: Any solo game developers here?

#86

I started a small "no-name" studio to build games handful of years ago. Built and released two games thus far -- SimAirport & SimCasino. I'd potentially be interested, my email is in profile if you'd like to reach out. :)

I just took a peak at SimAirport... just insane. As someone whose coding has amount to little else but a few small webapps here and there, it completely and utterly boggles my mind that a single person would be able to accomplish something like that. I was aware of the RollerCoaster Tycoon person, but I figured that was an abherration. Completely amazing and awe-inspiring. How on Earth do you get going on something l…

Well, 1) we have no idea how long it took to develop SimAirport. I'd be curious to know!

And 2) Rollercoaster Tycoon IS an aberration, since it was written in Assembly by one person!

Re: Ask HN: Any solo game developers here?

#87
post #34

Anybody here going to GDC? I can meet up next week if you're interested. I'll play test your game and give feedback haha. I'm based out of Palo Alto.

https://news.ycombinator.com/item?id=35139687

I posted an Ask HN to organize a GDC × HN meetup. Depending on interest level, it could just be a quick meet and greet between sessions, or it could be a bring your own lunch and hang outside Metreon on the grass.

Re: Ask HN: Any solo game developers here?

#88
I'm interested to join, but I'm not doing it fulltime (I went back to uni to get a master degree). As a side project I'm developing a factory game (conveyor belts/factories/insertors..) with some Spaceflight Simulation game mechanics [1]

I'm planning on releasing the full game this December, but the game is already not doing so well (only 4K wishlists. 12K is recommended for a successful launch)

[1] https://store.steampowered.com/app/2219580/Spaceflight_Facto...

Re: Ask HN: Any solo game developers here?

#89
post #77

Earlier quoted context omitted.

Thanks. To be transparent, I started it in high school but finished recently (started it at 16 and I am 22 now) Personally I wouldn’t recommend anyone rolling their own engine

On the contrary, I would recommend everyone to try and make a game engine. Through my teens and university years I tried many types (3D, 2D, visual novel...) and it's an awesome learning experience. Of course, for a real project that you want to actually finish, that's a different story

Hahaha well yes, for learning it’s great but for shipping something it’s awful.

It’s not even the time it takes, there is a lot of compatibility issues that need to be dealt with that are overwhelming

Re: Ask HN: Any solo game developers here?

#90

I see alot of comments here who are wondering if they're good enough to join. At the same time, it looks like this group is very picky about who can join. Perhaps there is another Discord someone could setup where part-time game creators could join. I am making a procedurally generated world simulation game that is a little bit too early in the process to showcase, and definitely not work full-time on, but it still h…

Same here. I dabble a little bit in the evenings, but it is not my full time job. Would love to get into a good group of people in similar situations where perhaps it is more of a hobby/learning experience. Since after all, my biggest reason to dabble in the idea of game dev is to improve myself as a developer. Game development seems to be on of the few things you can do where you can truly touch most to all areas of computer science. I would say game dev and operating systems. AI, ML, graphics, optimization, data structures, algorithms, fundamentals of software design, etc... It seems like there isn't an area in CompSci that can not run into with game development.
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