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Ask HN: Any solo game developers here?

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71–80 of 152 posts

Re: Ask HN: Any solo game developers here?

#71

I see alot of comments here who are wondering if they're good enough to join. At the same time, it looks like this group is very picky about who can join. Perhaps there is another Discord someone could setup where part-time game creators could join. I am making a procedurally generated world simulation game that is a little bit too early in the process to showcase, and definitely not work full-time on, but it still h…

I would love to join a community like this, as I am a part-time hobby game dev. Unfortunately, Discord is a bit of a deal breaker for me, especially with their updated TOS. If something was setup on another platform I would be happy to join.

Re: Ask HN: Any solo game developers here?

#72
post #2

For all developers who are curious about the solo gamedev lifestyle business, I’m sure there are many, what are the basic economics that can make it work? (Other than money saved at MAANG.)

what are the basic economics that can make it work? Ah i was coming here to warn you about that. Ill brace for downvotes but if i can light a candle for just one person, that would be fantastic. A big misconception about the economy of games is that they are content - economically-wise. An example of content is music or movies, think spotify or netflix. This is absolutely not the case. Economically, games work like s…

On the other hand, there's a lot of people wealthy enough to buy games on a whim, try them out for an hour or two, and then never launch them again (and don't refund). So, maybe that helps the situation somewhat? Otherwise, I agree - no one I know is a serial gamer. We all have our favourites which we've been playing for 10+ years. The best game studios can make in such situation is make a game with in-app purchases, or sell a newer, better version every so often.

Re: Ask HN: Any solo game developers here?

#73
My games on the app store are MobileUO and Sandbox City.

MobileUO is a Unity-port of ClassicUO, which is an open-source C# client for Ultima Online. My hope was to get support from community on Patreon to keep developing it but the financial support didn't really materialize. But it's ok because close to a thousand people seem to be using MobileUO daily to play UO on their mobile devices and are happy with it as it is.

Sandbox City is a really mini-tiny-not-even GTA style game for mobile where the player gets to run around in a city, driving cars, and running over pedestrians and zombies. I'm working on adding more content into the game but it already gives me decent passive income from ads and IAPs. I also have it published on CrazyGames (html5/webgl online game platform) and it is also played a lot there and bring in additional income.

I'd be interested in joining your Discord. My email is in my profile.

Re: Ask HN: Any solo game developers here?

#74
post #59

Earlier quoted context omitted.

you immediately blocked on discord after sending the rejection message making it impossible to even say “thank you, good luck” in response, so there was no feasible way to reply or stay in contact or even follow your game, and I remember thinking he’s going to regret treating people this way later on when it comes time to build a community around his game… lesson learned now I hope?

I just checked my discord and I dont have anyone blocked. I close/leave conversations so I dont clutter my inbox, so maybe discord internally severs the connection? (That would be really good to know moving forward). (edit: I also dont recall "immediately" closing any chats, but I may have?) Anyways, sorry you feel that I wronged you, it really was not my intention. I received over 30 responses last time and it's a l…

Discord won't let you dm someone unless you share a server with them (or you're friends with them), so if you just happened to leave the server you shared, it could look like you blocked them.

Re: Ask HN: Any solo game developers here?

#75
post #69

I'm developing a racing game as a hobby. But I generally don't discuss my game with other developers since they are not the target audience for my game. I prefer to talk with players and get 360° feedback. I don't get the benefit of sharing the game to fellow developers.

This kind of makes me sad. I feel like this is a terrible trend that is/has basically ruined gaming.

The way I see it, making a game is art. I want to make games to express my ideas, and my feelings, and I want to do the best I can to convey those feelings and ideas in my games. The moment you start seeking player feedback for your game you are no longer making art, you making a product. I suppose that is all well and good if your goal is only to make money (although I highly suspect that this often has unintended and sometimes opposite affect).

Seeking player feedback is like Michelangelo asking random people on the street how he should have carved the statute of David.

This is my art, this isn't a collaboration, I don't have any desire at all to sink, time, effort, and talent into someone else's ideas, especially when they aren't willing to sink any time or effort to do it themselves, they just want to sit back and call the shots without having any skin in the game at all.

This seems like a loose/loose situation to me, the game often ends being worse in the end, and the artist becomes a cog/slave to the masses (who often don't have the foggiest clue of what they really want, or what makes a good game, because they aren't putting real time and thought into how the mechanics will interact, what is technically easy or hard, they just trow out "It would better if it did x, y,z").

Re: Ask HN: Any solo game developers here?

#76
post #39

I was a building an action RPG for six months. I made a ton of progress. Then I just gave up due to life situations and I haven't picked it up since. I'm itching to get back on it, but not being an artist is really hurting my game development journey. I need a partner for the art, or I just won't be able to make the game at all. It's unfortunate.

you could probably get your main systems made so that designers can go on top of them with free assets / stable diffusion then get an artist after you have all that

I was using free and paid assets to make the game. I think part of it is that the game I was making just wasn't very fun. For my next game I'm focusing on making the game fun first before worrying about the assets. I may continue on the action RPG, but idk. So much of making a game is the actual graphics, and even some features in games are graphical features, so I'm unsure where to go from here.

Re: Ask HN: Any solo game developers here?

#77

Earlier quoted context omitted.

That looks incredibly good for a solo high school project. I mean it looks great period, but you must be a pretty special programmer to have made that solo as a high schooler. props!

Thanks. To be transparent, I started it in high school but finished recently (started it at 16 and I am 22 now) Personally I wouldn’t recommend anyone rolling their own engine

On the contrary, I would recommend everyone to try and make a game engine. Through my teens and university years I tried many types (3D, 2D, visual novel...) and it's an awesome learning experience. Of course, for a real project that you want to actually finish, that's a different story

Re: Ask HN: Any solo game developers here?

#78
I used to focus myself on game development, mostly mobile, several times, then I joined a game studio as a DevOps engineer and I'm not looking back, backend and scripting life is way easier but sometimes I feel that I should make an update or join a jam.

Well, the creative process for games is much broader and freeform but it's like with every art.

Re: Ask HN: Any solo game developers here?

#79
post #34

Anybody here going to GDC? I can meet up next week if you're interested. I'll play test your game and give feedback haha. I'm based out of Palo Alto.

I am, and would like to attend a Hacker News game dev meet-up too! It would be good to have it somewhere near the conference, but where people who haven't registered with the conference can attend.

There is a discord server for facilitating meetups at GDC.

https://discord.com/invite/mwkNcAR

I'll also ping you via email.

Re: Ask HN: Any solo game developers here?

#80
post #72

Earlier quoted context omitted.

what are the basic economics that can make it work? Ah i was coming here to warn you about that. Ill brace for downvotes but if i can light a candle for just one person, that would be fantastic. A big misconception about the economy of games is that they are content - economically-wise. An example of content is music or movies, think spotify or netflix. This is absolutely not the case. Economically, games work like s…

On the other hand, there's a lot of people wealthy enough to buy games on a whim, try them out for an hour or two, and then never launch them again (and don't refund). So, maybe that helps the situation somewhat? Otherwise, I agree - no one I know is a serial gamer. We all have our favourites which we've been playing for 10+ years. The best game studios can make in such situation is make a game with in-app purchases,…

I think the games people are buying on a whim, though, are the games with 10-year staying power that they haven't gotten to yet -- not throwaway projects that aren't good enough to care about.
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