> Can ENGAGE play all Gameboy games? > Yes! It is running a custom emulator which allows it to impersonate the Game Boy and play any Game Boy game (not the Color versions though). That said, just like with any emulator, not every title may work Yes! Proceeds to explain no.
Battery-free Game Boy (2020)
131–140 of 170 posts
Re: Battery-free Game Boy (2020)
#132Earlier quoted context omitted.
I was under the impression that doing things directly in custom silicon was always more efficient than emulation (all other things held fixed) both from a performance and power consumption perspective. The problem of course is that it costs orders of magnitude more money to implement, to say nothing of the difficulty in designing/testing the thing. It's basically the same progression we saw in bitcoin mining: Custom…
I'm pretty sure @userbinator is talking about taking the exact same circuit but making it on something like TSMC's 4nm process, rather than an emulator running on a general purpose processor (i.e. CPU)
Re: Battery-free Game Boy (2020)
#133Earlier quoted context omitted.
> The original Gameboy ran on two AA batteries for 12-20 hours (depending on whether the light was on) I wonder if you googled for this? Googling for “original gameboy battery life” gives nearly this exact quote, but then reading the wikipedia article that it came from reveals that this is talking about the Gameboy Light (1998 - arguably “the original hardware with modern technology to reduce energy consumption”). I…
No one but Japan got the GB light. Everyone had either the GB and many more people had the GB Pocket because of Pokémon.
Re: Battery-free Game Boy (2020)
#134Earlier quoted context omitted.
I just had a wall plug in for my game boy colour. That worked quite well because the grid's always been pretty reliable
Seems region-specific. The sun is more reliable in some places. Harvesting from button pushes is almost completely reliable (may have some accessibility concerns, though, I guess?)
Re: Battery-free Game Boy (2020)
#135Earlier quoted context omitted.
There's an urban legend in the UK about a radio station having a dead spot in their signal. They send the boffins out to figure out what's going on, and they eventually track down someone who has filled his attic with coils of baling wire and is running his house lights off the radio station. (Yes, I know all the practical objections. It's an urban legend. I've seen variations involving BBC radio, TV broadcasts, subm…
Oh - and a story that actually happened, in a similar vein: https://en.wikipedia.org/wiki/The_Thing_(listening_device)
Re: Battery-free Game Boy (2020)
#136Re: Battery-free Game Boy (2020)
#137Earlier quoted context omitted.
Even if it turns out to be useless, this was a research project. Testing if this is feasible in practice is part of the point. Although it is a bit odd that they don't show any stats on the main page. I looked it up in the paper[0], section 5.2 discusses power consumption/generation and pasted it below (I hope all symbols survived the clipboard). TL;DR: the buttons generate a very small difference in power generation…
But the idea of a research project is to find out what is worth doing and what isn't. Do shitty, hard to press buttons actually help? Or would putting just a tiny bit larger solar cells help a lot more. If you're in complete darkness, can you actually press enough buttons to make it playable there too? There have been many, many really shitty solar projects in the last year, some wasting millions of dollars and euros…
And your second paragraph feels a bit like an unfair comparison to me. This is a first attempt at seeing if this concept is even remotely feasible, and it uses off-the-shelf parts for that. It's not a company with a lot of money and resources invested in it that produces mediocre final products where the embodied energy of the solar panels is so much more than any energy it saves over its life-time that it's less green than something that runs on batteries. Which, yes, are an annoying feature of modern greenwashing. But this research project is not that.
Re: Battery-free Game Boy (2020)
#138Earlier quoted context omitted.
Seems region-specific. The sun is more reliable in some places. Harvesting from button pushes is almost completely reliable (may have some accessibility concerns, though, I guess?)
I can power the same processor with a lightbulb https://hackaday.io/project/177716/gallery#96cfdbf5cc550d520...
Re: Battery-free Game Boy (2020)
#139I was a little let down that the solution to not having batteries was just a few solar cells. If you're looking for something along the same theme, it's not a "Game Boy" but a Youtuber built a handheld powered by radioactive tritium. https://hackaday.com/2021/07/14/tetris-handheld-powered-by-t...
Re: Battery-free Game Boy (2020)
#140Looks like they used an existing emulator and this was mostly a hardware and memory integrity experiment. I’d love to see this approached from the perspective of “how clever can we get with the emulator itself to save power?” When I wrote mine, something I ran into was realizing that often the CPU and PPU are just doing the same thing over and over and over. If only I could cache all that work. For example, you don’t…
Instead of software emulation, why not hardware emulation? The original Gameboy ran on two AA batteries for 12-20 hours (depending on whether the light was on); I'd argue that rebuilding the original hardware with modern-day technologies could reduce that energy consumption by 90% or more.
FYI, I contacted the group to express interest over 2 years ago and never got a response. They are working on a new project with more advanced graphics https://www.techradar.com/features/the-quest-for-the-solar-p...