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Battery-free Game Boy (2020)

freethegameboy.info

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Re: Battery-free Game Boy (2020)

#51
post #37

I have to wonder just how much power they get out of those button presses. It seems like it must be such a tiny amount that it's hardly worth the effort.

Depends on the game a bit but I too am a bit sceptical that this adds much, would be interesting to see a breakdown of solar vs buttons.

Even if it turns out to be useless, this was a research project. Testing if this is feasible in practice is part of the point. Although it is a bit odd that they don't show any stats on the main page.

I looked it up in the paper[0], section 5.2 discusses power consumption/generation and pasted it below (I hope all symbols survived the clipboard).

TL;DR: the buttons generate a very small difference in power generation relative to solar panels. HOWEVER, this still seems to be a significant difference in how quickly the battery drains. If solar panels generate 10.5 mW, and the buttons 0.5 mW, but the system requires 11.5 mW, then this doubles the up-time of the system. That would actually be quit a nice insight to share on the main project page IMO!

> We have measured ENGAGE’s power consumption, looking into overall power consumption whilst first measuring the consumption of MCU together with the FRAM and display. The MCU and FRAM combined consume 11.15 mW and the screen consumes 344.31 μW during game execution taking a ten second average. During idle time the screen only consumes 3.90 μW, resulting in a combined system average power consumption of 11.50 mW. As a comparison, the original Nintendo Game Boy consumes 232.08 mW during game execution, varying slightly per game and cartridge architecture. While not necessarily a useful or meaningful number, we conclude that our platform is more than 20 times more power-efficient than the original Nintendo Game Boy (representing normal technology advancement, but noting that ENGAGE is an emulator). The measurements were conducted using a Fluke 87V [33] multimeter and the X-NUCLEO-LPM01A [123] programmable power supply source with power consumption measurement capability

> Then, to give more insight in the energy harvesting on the ENGAGE platform we have measured the amount of energy the solar panels generate using a Fluke 87V [ 33 ] multimeter and compare this to the energy generated from the buttons. For the buttons we use the minimal energy generation figures from the specification of the harvester [ 153 , summary] as a worst case scenario3. Assuming that a single button press generates a minimum of 0.66 mJ and knowing the amount of button presses per game is specific to the game as per Table 1 , we can assume the buttons generate between 0.66 mJ for one press per second and 1.98 mJ for three presses per second. At 40 klx and 20 klx, the solar panels generated an average of 10.14 mW and 8.33 mW, respectively, i.e. less than the required system average power consumption of 11.50 mW. We can conclude that ENGAGE is mostly powered by solar panels and supplemented by the button presses although the button presses can significantly increase the on-time of the platform, as shown in Section 5.1

[0] https://dl.acm.org/doi/pdf/10.1145/3411839

Re: Battery-free Game Boy (2020)

#52
post #18

Earlier quoted context omitted.

The trick is negotiation. Start by trying to bum a cigarette off mom. Then settle for using the cigy lighter for your gameboy

It looks like we're talking about parents who did not realize on their own that keeping the Game Boy powered up helps keep the kid in the back of the car quiet, so I don't know if they would have been open to negotiation.

They purchased it for a flight from Sydney to Frankfurt in the mid-1990s... They so knew what they were doing, even when I didn't!

Re: Battery-free Game Boy (2020)

#53
post #32

When I was a kid I had a toy electronics kit and one of the circuits was an AM radio that worked without batteries. A normal radio station signal is strong enough to drive a pair of earbuds without any additional power. Since then I've always wondered if you could harvest that same radio energy to power other things without batteries, maybe even a Game Boy. There's electromagnetic radiation in the air all around us.…

I've heard of AM radio being audible in non-electric structures, like an old hangar door. Some combination of geometry, metal surface condition (corrosion?), and proximity to a station.

There's an anecdote of someone hearing voices, but it turned out to be AM radio.

They found out it was the metal in two cavity filling that made the teeth vibrate and transmitted sound to their ear.

Not sure if it's just an urban legend or legit, but I like that story.

Re: Battery-free Game Boy (2020)

#54
post #32

Earlier quoted context omitted.

I've heard of AM radio being audible in non-electric structures, like an old hangar door. Some combination of geometry, metal surface condition (corrosion?), and proximity to a station.

Poorly shielded wires and speakers can pick up stations as well. My brother's cheap guitar amp would randomly pick up garbled bits of sound from radio stations (while not plugged into any power source)

SoundBlaster / Cambridge SoundWorks set of subwoofer and satellite speakers with long wires did this, too. Freaked me out when I suddenly heard voices inside my apartment at night. Turned out it had suddenly started to pick up a radio talk program.

Re: Battery-free Game Boy (2020)

#56
post #32

When I was a kid I had a toy electronics kit and one of the circuits was an AM radio that worked without batteries. A normal radio station signal is strong enough to drive a pair of earbuds without any additional power. Since then I've always wondered if you could harvest that same radio energy to power other things without batteries, maybe even a Game Boy. There's electromagnetic radiation in the air all around us.…

I've heard of AM radio being audible in non-electric structures, like an old hangar door. Some combination of geometry, metal surface condition (corrosion?), and proximity to a station.

Well, if you're mad enough and don't care about trivial things like life, you can listen to AM radio by just touching the mast with any random item:

https://youtu.be/b9UO9tn4MpI

Re: Battery-free Game Boy (2020)

#57

I have to wonder just how much power they get out of those button presses. It seems like it must be such a tiny amount that it's hardly worth the effort.

The more interesting take would be: can we build a handheld with a haptic input that generates more energy than mashing these buttons. I am reminded of an odd controller for one of the consoles in what I think was generation 1 or 2, which consisted of two parts that you could rotate opposite each other. Another is the 'powerball' concept of physically rotating something to a certain speed. I'm sure large companies can build a handheld that would generate enough energy because of a clever combination of gameplay and energy efficient harvesting inputs.

Re: Battery-free Game Boy (2020)

#58
> Can ENGAGE play all Gameboy games?... Yes! It is running a custom emulator which allows it to impersonate the Game Boy and play any Game Boy game (not the Color versions though). That said, just like with any emulator, not every title may work, and some bugs may prevent some games from loading some parts.

This bit seems a little disingenuous.

Re: Battery-free Game Boy (2020)

#59
post #18

Earlier quoted context omitted.

The trick is negotiation. Start by trying to bum a cigarette off mom. Then settle for using the cigy lighter for your gameboy

It looks like we're talking about parents who did not realize on their own that keeping the Game Boy powered up helps keep the kid in the back of the car quiet, so I don't know if they would have been open to negotiation.

The parents realized I'd still quietly read without the gameboy, plus I'd already been given rechargeable batteries.

Re: Battery-free Game Boy (2020)

#60
post #48

I have a playdate. This would be even easier when there's a crank for harvesting power!

Well, not really. I have one too, and I can't imagine the crank being very usable if there was any resistance at all, beyond the tiny bit of friction present to stop it swinging on its own.
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