Earlier quoted context omitted.
While video needs more CPU power, it can tolerate higher latency than sound.
Spot on. For context: 60fps gives you ~17ms of wiggle room before you start dropping/delaying frames. With 96kHz audio you have 0.01ms between samples. Drift above 0.05ms and you'll start introducing time domain issues in the human hearing range. In other words, 'realtime' audio processing needs to happen 1700x faster that 'realtime' image work. Bandwidth isn't limiting factor, deterministic and uniform latency is th…
The general consensus is that guitar effects have to have no more than 10ms latency.