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Meta plans thousands more layoffs as soon as this week

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Re: Meta plans thousands more layoffs as soon as this week

#21

Feel bad for the engineers still holding on over there at Meta. I can't imagine they had a great Q1?

Compared to any normal company I'm sure it was a fantastic Q1. Tech is just addicted to 25%+ profit margins and the market apparently considers it a failure when they "underachieve", which is objectively ridiculous.

Re: Meta plans thousands more layoffs as soon as this week

#22

I tried the new PS5 VR2. It’s definitely better than Oculus Quest. Makes you wonder what Facebook has been doing with all those billions spent on VR when Sony is able to produce a better product with a fraction of the investment.

Not surprising really. Cultural problem.

Sony = decades of experience on gaming hardware and games (and everything else)

Meta = decades of experience running a/b tests on a website and copying features to sell ads (and acquiring few mobile apps to run more a/b tests)

Re: Meta plans thousands more layoffs as soon as this week

#23

Earlier quoted context omitted.

+15% in one day, when the stock is already down 75% from its peak a year or two earlier, doesn't feel like a "massive jump".

Sounds like a band-aid on a gaping wound.

But is it really? Or did a combination of COVID-tech-mania and low interest rates just boost stock prices well above what was actually reasonable?

Re: Meta plans thousands more layoffs as soon as this week

#24

I tried the new PS5 VR2. It’s definitely better than Oculus Quest. Makes you wonder what Facebook has been doing with all those billions spent on VR when Sony is able to produce a better product with a fraction of the investment.

A lot more computing horsepower by being tethered, really. A standalone unit naturally can't have the same kind of graphical fidelity than something tethered to a full-powered current-gen console.

I think there are two strategic errors worth considering here:

- wireless vs. tethered. Was it really worth it going wireless or was there viability in being tethered?

- the hype around PSVR2 is around the Horizon game, which seems like a legitimately great, full-length game that's both a gameplay and technical achievement. What if Meta had spent their $$$ on funding and shipping titles like it? Beat Saber is the only title of note for them and it's getting very old.

One gets the feeling that Meta only begrudgingly services the gaming applications of Quest, even though it's the only application right now. This is understandable as the console market as a whole is far to small for Meta to be interested in long-term, but one can convincingly argue that the status quo doesn't serve them either: they have a product that doesn't have non-gaming PMF but also are visibly annoyed at being in the gaming market at all.

Their existing customers have no confidence in the platform and have reasonable expectations to be jettisoned the moment they become inconvenient, while the company has no line of sight to another market.

There's a lot of execution here that feels like it puts the cart before the horse. Of course you want a bigger-than-console-gaming market, but you have to excel in your space before you can convincingly lay claim to another. Finding viability (both product and financial) in your current market gives you freedom to pivot later.

The step away from Quest Pro feels incoherent. You don't really see yourself and your product as a gaming product, so you pivot towards MR/productivity use cases... and now you're... pivoting back to gaming? What? Yeah, ok, the Quest Pro was definitely underbaked, but it suggests that the company has no confidence in its own strategy. If you believe in the MR/productivity path, double down and fix the problems with a follow-up. If you believe in VR gaming, then act like it!

Re: Meta plans thousands more layoffs as soon as this week

#25
I wonder what effects this uncertainty will have on an organizational system. With multiple rounds of layoffs, talks of 'flattening', projects being cancelled, internal transfers being frozen, hiring being frozen, when does an organization finally become 'healthy' again? When are the right people in the right places making the right decisions again?

Does an organization that has so much capital need to even care about organizational strength?

Re: Meta plans thousands more layoffs as soon as this week

#27

I wonder what effects this uncertainty will have on an organizational system. With multiple rounds of layoffs, talks of 'flattening', projects being cancelled, internal transfers being frozen, hiring being frozen, when does an organization finally become 'healthy' again? When are the right people in the right places making the right decisions again? Does an organization that has so much capital need to even care abou…

In 2022 their core business made 27 billion with 5 billion revenue if advertising income falls by ~12% ((27-24)/27) they are no longer profitable.

https://ichef.bbci.co.uk/news/976/cpsprodpb/A421/production/...

Haven't touched their platforms for years. User base in the USA keeps declining.

They need to cut expenses.

Re: Meta plans thousands more layoffs as soon as this week

#28

I tried the new PS5 VR2. It’s definitely better than Oculus Quest. Makes you wonder what Facebook has been doing with all those billions spent on VR when Sony is able to produce a better product with a fraction of the investment.

By what measure? The headset is tethered, bulkier, more expensive, came out two years later and only has slightly higher resolution. It's good and I expect it to do well but it's not definitely better.

Re: Meta plans thousands more layoffs as soon as this week

#30

I tried the new PS5 VR2. It’s definitely better than Oculus Quest. Makes you wonder what Facebook has been doing with all those billions spent on VR when Sony is able to produce a better product with a fraction of the investment.

A lot more computing horsepower by being tethered, really. A standalone unit naturally can't have the same kind of graphical fidelity than something tethered to a full-powered current-gen console. I think there are two strategic errors worth considering here: - wireless vs. tethered. Was it really worth it going wireless or was there viability in being tethered? - the hype around PSVR2 is around the Horizon game, whi…

They've been trying to fix the "MR/productivity path" for years without much success.

Perhaps there is some future in industrial assistance but not clear if that translates to the next generation platform to subvert a teenage girl's self esteem.

They could never make a convincing MR/productivity headset because there is absolutely no consumer demand for an inferior experience.

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