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Show HN: Lander, a lunar lander style web game

ehmorris.com

161–170 of 185 posts

Re: Show HN: Lander, a lunar lander style web game

#161
Crashed only once, but for a good one had to practice a dozen times at least.

A good landing, keep trying

Score: 82.2 point landing

Speed: 4.3mph

Angle: 0.7°

Time: 17 seconds

Flips: 0

Max speed: 34.7mph

Max height: 210ft

Engine used: 7 times

Boosters used: 7 times

https://ehmorris.com/lander/

Re: Show HN: Lander, a lunar lander style web game

#163
post #128

This feels like an achievement: Unbelievable, the crater is visible from Earth Score: 190.2 point crash Speed: 1612.3mph Angle: 98.6° Time: 220 seconds Flips: 0 Max speed: 1612.3mph Max height: 4534ft Engine used: 15 times Boosters used: 129 times https://ehmorris.com/lander/

Took it up to 1 million feet, it took another 1.5 million feet to bleed off 4000mph upward acceleration, then turned the pointy end downwards and accelerated. Unbelievable, the crater is visible from Earth Score: 1117.8 point crash Speed: 9876.7mph Angle: 177.3° Time: 2101 seconds Flips: 0 Max speed: 9876.7mph Max height: 2505688ft Engine used: 3 times Boosters used: 271 times https://ehmorris.com/lander/

I used the same strategy. Same results with the bleed off. I was surprised how much I had to keep correcting my angle on the way up and down.

    Unbelievable, the crater is visible from Earth    
    
    Score: 921.4 point crash
    Speed: 8113.1mph
    Angle: 174.8°
    Time: 1638 seconds
    Flips: 0
    Max speed: 8113.1mph
    Max height: 1686337ft
    Engine used: 417 times
    Boosters used: 603 times
    https://ehmorris.com/lander/

Re: Show HN: Lander, a lunar lander style web game

#164
Neat!

Couple thoughts:

* I first played this on my phone and the controls are basically backwards, touching right side of screen activates left booster. May be a subjective preference but when I went to a desktop and used the arrow keys (right key -> right booster) that was way more intuitive.

* Does it consider sideways velocity in judgment? Like 5MPH up and down vs a little bit sideways.

* For the love of Smoot please let me change to metric. Angles in radians would be fun too.

Dunno how much complexity you want to add, but limited fuel would be a nice challenge to add. Or landing spot which is moving (up and down or sideways).

Re: Show HN: Lander, a lunar lander style web game

#165

Nice one. The left-right feel swapped to me, but I fail to give a factual reason. Also reminds me of two 90s era DOS games: Ugh and some other about landing on Moon. Similar to yours, but the lander looked like a small tower/crate (for lack of better description).

I felt the same about wanting left-right to be swapped when I played on mobile, and I crashed every time. However, on desktop, the controls feel just right (with the arrow keys) and I landed every time. Could also be related to the vastly larger screen space on desktop.

Ah. Yes. Should've mentioned I was on mobile.

Re: Show HN: Lander, a lunar lander style web game

#166
post #79

Earlier quoted context omitted.

How about some blurbs related to the flip count? Unbelievable, the crater is visible from Earth Score: 421.9 point crash Speed: 3737.1mph Angle: 57.9° Time: 567 seconds Flips: 1463 Max speed: 3737.1mph Max height: 47969ft Engine used: 3 times Boosters used: 140 times https://ehmorris.com/lander/

I just did a run with 469 flips (and a crash) and the rain of confetti from the hi-speed flipping was really something.

Exactly! Flipping it makes even more fun than the exact, propper, landing ;)

https://www.owsiak.org/i-just-could-not-help-myself-lander-i...

Re: Show HN: Lander, a lunar lander style web game

#167
For folks for whom this is scratching an itch, highly recommend you check out Reentry: An Orbital Simulator. It is a beautiful indie passion project trying to faithfully recreate all aspects of the 1960s space era, in which you'd go through the actual steps necessary to operate the aircraft, including the lunar lander. It's awesome in it that it tries to be faithful, like NSSP and things of the nature, while also not cutting corners in the "game-like" parts of the experience, like textures, audio design, missions, VR capability, etc. If you enjoyed this for more than a few minutes, you'll enjoy poking around in it!

Re: Show HN: Lander, a lunar lander style web game

#168

This feels like an achievement: Unbelievable, the crater is visible from Earth Score: 190.2 point crash Speed: 1612.3mph Angle: 98.6° Time: 220 seconds Flips: 0 Max speed: 1612.3mph Max height: 4534ft Engine used: 15 times Boosters used: 129 times https://ehmorris.com/lander/

i'm now a club member too Unbelievable, the crater is visible from Earth

Score: 324.3 point crash

Speed: 2900.4mph

Angle: 16.7°

Time: 1943 seconds

Flips: 56

Max speed: 2900.4mph

Max height: 751071ft

Engine used: 14 times

Boosters used: 170 times

https://ehmorris.com/lander/

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