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Rogule: A dungeon a day keeps the Balrog away

rogule.com

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Re: Rogule: A dungeon a day keeps the Balrog away

#3
With the caveat that I do play a good amount of roguelikes, this one was far too easy. It needs better levels. You should add some algorithms that reject bad level generations. This one was beatable by killing the first two monsters and walking to the exit. Try generating levels until you get one where you need a strategy that is not that simple? Idk.

Re: Rogule: A dungeon a day keeps the Balrog away

#5
post #3

With the caveat that I do play a good amount of roguelikes, this one was far too easy. It needs better levels. You should add some algorithms that reject bad level generations. This one was beatable by killing the first two monsters and walking to the exit. Try generating levels until you get one where you need a strategy that is not that simple? Idk.

You can actually just walk straight to the exit, no need to fight anything.
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