What I'm looking for is a fast load and snappy ui.
When I watch a movie or play a game, that's when immersion matters.
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What I'm looking for is a fast load and snappy ui.
When I watch a movie or play a game, that's when immersion matters.
Imagine, for example, opening your favorite brand’s website and being presented with a miniature virtual storefront. You could look at their most popular products as if you were standing on a sidewalk peering into their shop. I imagined this as instructed as was simultaneously bored and depressed. Why does it always have to be about shopping.
I don’t know any of the science behind it, but my experience with these kinds of ideas (including the 2007 wiimote target demo which I replicated and showed to family), is that they feel exhausting to use beyond a 15 min novelty. My guess is that the brain detects that the motions and such are not quite right, and like a wrong eyeglass prescription, your brain and eyes work overtime trying to figure out compensation.
It's ironic that 15 years later, the latency between the movement of the camera and the targets has only got bigger (original video vs the first one in the "Final prototype" section).
It's ironic that 15 years later, the latency between the movement of the camera and the targets has only got bigger (original video vs the first one in the "Final prototype" section).
Earlier quoted context omitted.
Re UI, my theory is that this is partly because minimalism doesn't become dated as fast. Related, I remember that what blew me away upon seeing the 3DS for the first time was not the 3d playfield (which looked exactly as I expected), but the UI in 3D. It really felt like a glimpse into an exciting future.
Here's why minimalism has such staying power. Fundamentally, pleasing design is about repetition and consistency. Brian loves patterns, that's all there is to it. Good graphic appeal isn't a seasoning like salt which you can just sprinkle on by paying for a few better "designed" assets. Its possible to make really pleasing design out of parts that are individually seen as cheap and low quality. Its also possible to m…
Who is this Brian you are speaking of?
Imagine, for example, opening your favorite brand’s website and being presented with a miniature virtual storefront. You could look at their most popular products as if you were standing on a sidewalk peering into their shop. I imagined this as instructed as was simultaneously bored and depressed. Why does it always have to be about shopping.
Another interesting question is "Why is shopify's blog the place talking about this, instead of somewhere else?" I remember that demo... it was amazing and then it did go nowhere. With modern face recognition and tracking, it should be entirely possible to use it for some nifty no-touch experiences.
I don’t know any of the science behind it, but my experience with these kinds of ideas (including the 2007 wiimote target demo which I replicated and showed to family), is that they feel exhausting to use beyond a 15 min novelty. My guess is that the brain detects that the motions and such are not quite right, and like a wrong eyeglass prescription, your brain and eyes work overtime trying to figure out compensation.
could a (much) bigger screen compensate for this?