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Could we make the web more immersive using a simple optical illusion?

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Re: Could we make the web more immersive using a simple optical illusion?

#81

This is the perfect example of a really cool solution desperately looking for a problem

If you watched the link, you'd see the 3d effect, so is it looking for a problem when 3d is the holy grail of av entertainment problem?

Re: Could we make the web more immersive using a simple optical illusion?

#82
Not bad, but I’m a bigger fan of the AR portals we’ve seen all over Reddit and Instagram for the past year, the most recent of which featured a virtual portal on the beach that you could walk inside and explore. I’m pretty sure everyone here has already seen it. This would allow you to devote a spare room in your house, for example, for the virtual space (or storefront). Why we don’t already have this is very frustrating.

Re: Could we make the web more immersive using a simple optical illusion?

#83
I'd really like to see this combined with photogrammetry, so that in video chat you could see the other person with this kind of 3D effect (and maybe also adjusting the eyes a little bit to allow for eye contact). Could be great for work meetings and online tutoring.

Re: Could we make the web more immersive using a simple optical illusion?

#84

Less is more. We don't need 3D except in a few cases. Computer output is about information, not trying to make things look like in real life 3D. When we read a book we just need some black-and-white text. There are great applications for virtual reality for instance in medicine. But in general 3D is only needed when it is needed. If it is not needed then pushing it onto users becomes a distraction.

I agree. Gaming is an obvious use case, as the article mentions. Head tracking is a great and simple way to increase immersion, without requiring VR and bulky headsets.

I'm surprised more games haven't experimented with this. On PC, a barrier might be knowing the camera parameters and screen dimensions, but those can be easily calibrated, as the article shows.

On consoles, however, we've had cameras for two generations now, and the technology has been mostly underutilized for gimmicky features. The only game I know that did something really interesting is Alien: Isolation on PS4. With the PS Camera, it could do head tracking and noise detection, for some very cool interactions.

The microphone is also severely underutilized. There are many neat applications, especially today with AI voice recognition.

Re: Could we make the web more immersive using a simple optical illusion?

#85
post #41
post #26

Earlier quoted context omitted.

Re UI, my theory is that this is partly because minimalism doesn't become dated as fast. Related, I remember that what blew me away upon seeing the 3DS for the first time was not the 3d playfield (which looked exactly as I expected), but the UI in 3D. It really felt like a glimpse into an exciting future.

Here's why minimalism has such staying power. Fundamentally, pleasing design is about repetition and consistency. Brian loves patterns, that's all there is to it. Good graphic appeal isn't a seasoning like salt which you can just sprinkle on by paying for a few better "designed" assets. Its possible to make really pleasing design out of parts that are individually seen as cheap and low quality. Its also possible to m…

I don't think we'll be seeing a move away from minimalism for the foreseeable future. The style itself will continue to evolve (hey, we just got rounded corners back!), but it'll within the confine of CSS so that no graphical/svg assets will need to be created.

We'll have minimalism until a browser maker decides to make background: golfstream-leather('brown') and felt-cloth('green') work in CSS.

Re: Could we make the web more immersive using a simple optical illusion?

#86
post #41
post #26

Earlier quoted context omitted.

Re UI, my theory is that this is partly because minimalism doesn't become dated as fast. Related, I remember that what blew me away upon seeing the 3DS for the first time was not the 3d playfield (which looked exactly as I expected), but the UI in 3D. It really felt like a glimpse into an exciting future.

Here's why minimalism has such staying power. Fundamentally, pleasing design is about repetition and consistency. Brian loves patterns, that's all there is to it. Good graphic appeal isn't a seasoning like salt which you can just sprinkle on by paying for a few better "designed" assets. Its possible to make really pleasing design out of parts that are individually seen as cheap and low quality. Its also possible to m…

A recent trend seems to be to combine minimalism, tackyness and deliberate inconsistencies in order to feel more playful and friendly. IMO these designs are also clear, because they allow themselves to let things pop out and have very strong accents and contrast.

Re: Could we make the web more immersive using a simple optical illusion?

#87
post #85
post #41

Earlier quoted context omitted.

Here's why minimalism has such staying power. Fundamentally, pleasing design is about repetition and consistency. Brian loves patterns, that's all there is to it. Good graphic appeal isn't a seasoning like salt which you can just sprinkle on by paying for a few better "designed" assets. Its possible to make really pleasing design out of parts that are individually seen as cheap and low quality. Its also possible to m…

I don't think we'll be seeing a move away from minimalism for the foreseeable future. The style itself will continue to evolve (hey, we just got rounded corners back!), but it'll within the confine of CSS so that no graphical/svg assets will need to be created. We'll have minimalism until a browser maker decides to make background: golfstream-leather('brown') and felt-cloth('green') work in CSS.

I would assume this to be possible with CSS houdini, which extends CSS with custom JavaScript.

Re: Could we make the web more immersive using a simple optical illusion?

#88
This is super cool. I wish WebVR was still a thing and that it had gotten more love, better browser support and more libraries adept at handling head tracking, stereoscopy, etc. During that brief period where it was standard in Chrome, I happened to be bidding a bunch of interior architectural designs for a client, so I scrapped together a demo script in ThreeJS that let me stitch together prerendered stereo panoramic renderings, and insert some interactive 3D objects / animations inside the skylight space. I patched in support for the pointer remote from the original Oculus Rift, and just stuck our architectural renderings on a private website and mailed the client a couple Oculus Rifts as a gift to check them out. It was a big "wow" factor and landed us a lot more work.

None of this is to say that it would be a great idea to build websites this way. Websites are made to convey the desired information quickly, so unless the desired information is a full 3D understanding of a space I have a hard time seeing the utility of building out a 3D space as a metaphor for information. Did that make sense? Let me say it differently: We've tried a lot of visual metaphors in my life for organizing and exploring information spaces. As it turns out, the simpler ones are usually the most easily grasped and therefore the most efficient at doing their job (i.e., remaining "invisible" and serving as a transparent container for information). Even 3D interfaces that do serve the purpose of conveying spatial relationships and art often fall into the trap of trying to do too much. This is not meant as a paean to minimalism (at all - I love clever interfaces and I appreciate when information design makes you figure out a paradigm to get the most out of interacting with it - as long as "the most" is defined as more interesting views of the data I'm trying to get at). Just to say that design should showcase content, not itself, except in the case where the content is supposed to showcase the design, and then you can go nuts.

Re: Could we make the web more immersive using a simple optical illusion?

#89
post #41
post #26

Earlier quoted context omitted.

Re UI, my theory is that this is partly because minimalism doesn't become dated as fast. Related, I remember that what blew me away upon seeing the 3DS for the first time was not the 3d playfield (which looked exactly as I expected), but the UI in 3D. It really felt like a glimpse into an exciting future.

Here's why minimalism has such staying power. Fundamentally, pleasing design is about repetition and consistency. Brian loves patterns, that's all there is to it. Good graphic appeal isn't a seasoning like salt which you can just sprinkle on by paying for a few better "designed" assets. Its possible to make really pleasing design out of parts that are individually seen as cheap and low quality. Its also possible to m…

Brian may love patterns and minimalism, but I am Ryan and I love chaos and maximalism.

Re: Could we make the web more immersive using a simple optical illusion?

#90
post #41

Earlier quoted context omitted.

Here's why minimalism has such staying power. Fundamentally, pleasing design is about repetition and consistency. Brian loves patterns, that's all there is to it. Good graphic appeal isn't a seasoning like salt which you can just sprinkle on by paying for a few better "designed" assets. Its possible to make really pleasing design out of parts that are individually seen as cheap and low quality. Its also possible to m…

Brian may love patterns and minimalism, but I am Ryan and I love chaos and maximalism.

What if I told you Ryan and Brain were the same character this entire time.

Pixes music starts playing as buildings explode

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