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Flight Simulator gave birth to 3D video-game graphics

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Re: Flight Simulator gave birth to 3D video-game graphics

#41

I remember playing Skiing on my TRS-80 Color Computer in 1980 and being pretty impressed by the (crude) 3D graphics: https://youtu.be/ex1QblMz_nU?t=404

There was also that P51 Mustang dogfighting game for the CoCo had 3d space to fight another player over 300 baud modem play.

Re: Flight Simulator gave birth to 3D video-game graphics

#43
post #27
post #8

Earlier quoted context omitted.

BeamNG has some interesting ideas for future simulators to take note of: https://youtu.be/ZBwGK2zuNOk It's a "worst case scenario" idea for driving simulation, where each piece can be deformed and tracked to implement various features. As a result, the driving feels more like a collection of pieces rather than one mesh with consistent acceleration. It's subtle during regular gameplay, but emerges excellently in high-…

> Hopefully the next frontier in simulation titles is distilling these simulation ideas into mechanics that are both fun and accurate. I think the real reason is that the compute power required for this is not quite there yet. I remember about 15 years ago, people were floating around the idea that in the future (once we get more compute power) videogames will not be using hard-coded animations for basic actions in g…

After watching the recent episode[1] of "AI & Games" on why Machine Learning hasn’t seen widespread use in the Gaming industrie yet, I wonder if ML could indeed fill the gap between what we have now and a accurate physics simulation. Definitely something to keep an eye on.

[1] https://youtu.be/hwk37ID4qdE

Re: Flight Simulator gave birth to 3D video-game graphics

#44
post #38

Anyone else remember f/18 hornet for the Mac back in the 90s? It was set in the Middle East and landing on the aircraft carrier was always difficult.

Yes, I played it for hours! Noticed it's abandonware: https://www.myabandonware.com/game/f-a-18-hornet-3jo Will try to boot it up in SheepShaver ;-)

Re: Flight Simulator gave birth to 3D video-game graphics

#45
post #21

Interestingly I've always thought that Elite was the first game with 3d graphics, but the timeline doesn't seem to agree. Elite was developed in 1982 (published in 1984), while MSFS was developed in 1976. I wonder why Elite is still considered by many to be the first game with 3d graphics. https://www.frontier.co.uk/our-games/our-gameography/elite > "Elite set many firsts, and was the first genuine 3D game on home co…

Your quote says “on home computers”. IBM PCs, on which MSFS ran on, were not considered home computers [0]. In the 1990s, home computers were finally displaced by the PC (and by consoles) for gaming, and the PC effectively took over the role that home computers used to serve. But the term “home computer” wasn’t used any more, at least partly because PCs were always also business computers. [0] https://en.wikipedia.or…

Even on home computers, Psion Flight Simulator would have been earlier than Elite, although calling the graphics in Psion's '3D' is perhaps stretching the term a little far.

Re: Flight Simulator gave birth to 3D video-game graphics

#46
post #21

Interestingly I've always thought that Elite was the first game with 3d graphics, but the timeline doesn't seem to agree. Elite was developed in 1982 (published in 1984), while MSFS was developed in 1976. I wonder why Elite is still considered by many to be the first game with 3d graphics. https://www.frontier.co.uk/our-games/our-gameography/elite > "Elite set many firsts, and was the first genuine 3D game on home co…

Your quote says “on home computers”. IBM PCs, on which MSFS ran on, were not considered home computers [0]. In the 1990s, home computers were finally displaced by the PC (and by consoles) for gaming, and the PC effectively took over the role that home computers used to serve. But the term “home computer” wasn’t used any more, at least partly because PCs were always also business computers. [0] https://en.wikipedia.or…

MSFS was based on subLogic's Flight Simulator which was originally released on the Apple II in 1979.

Re: Flight Simulator gave birth to 3D video-game graphics

#48
post #45
post #21

Earlier quoted context omitted.

Your quote says “on home computers”. IBM PCs, on which MSFS ran on, were not considered home computers [0]. In the 1990s, home computers were finally displaced by the PC (and by consoles) for gaming, and the PC effectively took over the role that home computers used to serve. But the term “home computer” wasn’t used any more, at least partly because PCs were always also business computers. [0] https://en.wikipedia.or…

Even on home computers, Psion Flight Simulator would have been earlier than Elite, although calling the graphics in Psion's '3D' is perhaps stretching the term a little far.

There’s also 3D Monster Maze from 1981, but the above says “genuine 3D”, which I think is fair enough for Elite.

Re: Flight Simulator gave birth to 3D video-game graphics

#49

Earlier quoted context omitted.

I always wondered how it worked. It seems to me that with its limited hardware, it can only display ground features, not whole 3D surroundings. Am I completely wrong? Is it something like this? https://www.youtube.com/watch?v=umZYSY1fSQk

"that video isn't available any more" :( it was really basic (but awesome for its time). You basically flew over a flat grid - literally a grid - so the only thing "3d" about it was that you could see this 3d grid rotating and moving about. At one edge of the grid was a 2D "mountain" which was orthogonal to the ground-grid. I found a screenshot here: https://i.pinimg.com/originals/39/85/9c/39859c5ccf2e08207f72... If…

I remember on the Apple II that I played SubLogic Flight Simulator on, there was a dogfight mode. I've been flying virtually ever since and I'm about to complete my first trip around the world in MSFS2020 in VR.

https://www.youtube.com/watch?v=uvvfJ60gIf0

Re: Flight Simulator gave birth to 3D video-game graphics

#50
post #49

Earlier quoted context omitted.

"that video isn't available any more" :( it was really basic (but awesome for its time). You basically flew over a flat grid - literally a grid - so the only thing "3d" about it was that you could see this 3d grid rotating and moving about. At one edge of the grid was a 2D "mountain" which was orthogonal to the ground-grid. I found a screenshot here: https://i.pinimg.com/originals/39/85/9c/39859c5ccf2e08207f72... If…

I remember on the Apple II that I played SubLogic Flight Simulator on, there was a dogfight mode. I've been flying virtually ever since and I'm about to complete my first trip around the world in MSFS2020 in VR. https://www.youtube.com/watch?v=uvvfJ60gIf0

Those modern sims are really good.

I actually learned to fly IRL (didn’t finish my PPL sadly - maybe one day) but I learned to land properly by spending hours and hours and hours in X-Plane on my laptop, with a proper yoke and pedals.

My instructor couldn’t believe how much I had improved in just a week.

I was also really good with instrument flying :)

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