Earlier quoted context omitted.
Bruce Willis was a ghost THE ENTIRE TIME In both cases, I think enough time has passed :-)
I agree, FF7 was a long long time ago, but the warnings are still nice and appreciated. New people are born, grow up, and get introduced to old things after all. Plus, some gamers are always playing a decade or two behind since prices become dirt cheap, games get re-released in more complete forms without a need for buying a bunch of DLC to access the parts they paywalled off, and most of the bugs and crashes will be…
The PS2’s Backwards Compatibility from the Engineer Who Built It
41–50 of 52 posts
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#42Earlier quoted context omitted.
Loved the PS2 but it's hard to argue when the original Xbox is basically a PC.
Xbox being basically a PC is interesting considering 20+ years later there is still no great emulator for it. xemu plays about 3% of games without minor issues.
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#43Earlier quoted context omitted.
It's wild how often these "this was my first development job of any kind" stories crop up in the gaming industry. This seems like a deeply technical project requiring expertise in some very niche areas. Yet Sony trusted this fresh grad with zero experience to knock out one of their marquee features essentially on his own... and it worked??
I don't have any evidence for this but I feel like things used to work more this way in the future. Now we send everything to experts, people with licenses and degrees and years of experience. And I mean it works, but we pay in terms of lost creativity, and create fewer opportunities for younger and lesser experienced people to become experienced themselves.
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#44In my humble opinion, the PS2 is the best retro console for tinkering. So many of them were sold, they can be had cheaply, lots of aftermarket stuff for them (HDD/Network adapter), Crazy huge library of weird and interesting titles, vibrantly active homebrew community. And of course, the built-in backwards compatibility. Several interesting hardware revisions to play with as well (although the "fat" ones are the most…
As far as modding goes, keep an eye out for one of a handful of games with exploits like one of the 007 James Bond games. There's a software mod exploit you can run that turns a memory card into a mod device effectively, no hardware changes necessary. It's a little fiddly but works great and you just do it once and are good to go playing burned backups, homebrew, etc.
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#45In my humble opinion, the PS2 is the best retro console for tinkering. So many of them were sold, they can be had cheaply, lots of aftermarket stuff for them (HDD/Network adapter), Crazy huge library of weird and interesting titles, vibrantly active homebrew community. And of course, the built-in backwards compatibility. Several interesting hardware revisions to play with as well (although the "fat" ones are the most…
I would agree, which is why a PS2 is on my list of consoles to acquire at some point, but it does have one significant nit: there is easily available no digital video output mods for them, which makes getting a decent picture out of them a challenge unless you already have a suitable CRT to pair with it.
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#46Earlier quoted context omitted.
Xbox being basically a PC is interesting considering 20+ years later there is still no great emulator for it. xemu plays about 3% of games without minor issues.
What about cxbx? I remember that being the one like 15 years ago.
Xemu has had a lot of work put into it recently though, and is a lot further along.
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#47> All an emulator is doing is changing the shape and flow of those commands. Maybe if you're SIMH and you're emulating an old CPU that was connected asynchronously to like RS232 peripherals. But I think this statement understates the complexity of emulating something like a console. Emulating a console or home computer, or even something like an old console's GPU, is HARD because you have to do these translations in…
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#48In my humble opinion, the PS2 is the best retro console for tinkering. So many of them were sold, they can be had cheaply, lots of aftermarket stuff for them (HDD/Network adapter), Crazy huge library of weird and interesting titles, vibrantly active homebrew community. And of course, the built-in backwards compatibility. Several interesting hardware revisions to play with as well (although the "fat" ones are the most…
Prices of playstation and playstation 2 stuff is going up fast in my experience. Ten years ago I was regularly finding ps2s in goodwill and thrift stores for dirt cheap (slim ps2 hardware for 10-15 bucks). Nowadays you only find them in used game stores behind glass cases with $100+ price tags. Get them now if you see a deal IMHO, they will never get cheaper. Same story for the good software/games of that era, it's h…
If you have a HDD adapter you can just image it and chunk it right in with no FreeMcBoot.
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#49Earlier quoted context omitted.
It's wild how often these "this was my first development job of any kind" stories crop up in the gaming industry. This seems like a deeply technical project requiring expertise in some very niche areas. Yet Sony trusted this fresh grad with zero experience to knock out one of their marquee features essentially on his own... and it worked??
I don't have any evidence for this but I feel like things used to work more this way in the future. Now we send everything to experts, people with licenses and degrees and years of experience. And I mean it works, but we pay in terms of lost creativity, and create fewer opportunities for younger and lesser experienced people to become experienced themselves.
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#50Earlier quoted context omitted.
I would agree, which is why a PS2 is on my list of consoles to acquire at some point, but it does have one significant nit: there is easily available no digital video output mods for them, which makes getting a decent picture out of them a challenge unless you already have a suitable CRT to pair with it.
You don't really need a CRT, any television with a RCA or S-video input would work. If you track down the component video cable (kinda pricey and rare) you can use that too. Most of the LCD TVs at least of the 2010s still had those analog inputs. I'd be surprised if you didn't get at least a RCA input on most new TVs today.