Earlier quoted context omitted.
Crash Bandicoot was developed at Naughty Dog back when Naughty Dog was a a hardcore software development house. They routinely did clever, not-quite-kosher bullshit like unload parts of Sony's graphics library to free more RAM. If the backwards-compatibility people took an HLE approach and assumed the graphics library was a constant in memory, I can see the emulation going totally sideways. It could probably go sidew…
curious why you don't think Naughty Dog is a hardcore software development house now they have their own state of the art game engine with cutting edge features
It's been known that ND haven't been doing anything with GOOL or GOAL since the end of the Jak & Daxter era, around the time that Andy Gavin left. But the programmers there were still using Racket to generate data, scripts, and glue code for their new engine well into the era of TLOU. My conspiracy theory regarding TLOU's third remaster/rerelease is that it happened in significant part because they wanted to get rid of the Racket bits so that they could focus on hiring average developers from a large talent pool to execute on Druckmann's auteur-wannabe vision. Retconning Ellie to not look like Elliot Page and promotion for the HBO series were also factors, but I think the focus at ND has changed to becoming Yet Another Generic Game Studio, and managing the TLOU IP.