The PS2’s Backwards Compatibility from the Engineer Who Built It
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The PS2’s Backwards Compatibility from the Engineer Who Built It
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Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#2Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#3Playstation 2 and not the PS/2 port
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#4Did You Know Gaming?: https://www.youtube.com/@DYKGaming/videos Shmuplations: https://shmuplations.com/
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#5Props to everyone out there digging up, preserving and translating old interviews, articles, etc. Some others doing this work: Did You Know Gaming?: https://www.youtube.com/@DYKGaming/videos Shmuplations: https://shmuplations.com/
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#6Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#7Props to everyone out there digging up, preserving and translating old interviews, articles, etc. Some others doing this work: Did You Know Gaming?: https://www.youtube.com/@DYKGaming/videos Shmuplations: https://shmuplations.com/
Re: The PS2’s Backwards Compatibility from the Engineer Who Built It
#8Sadly, that is the most technical part of the essay. The rest of it is just anecdotes. They talk briefly about a Crash Bandicoot freezing issue just before launch, which they got around by trying to play the game repeatedly: "All I could figure out was that as long as Crash kept moving, the game remained stable for whatever reason."