This guy is so dogmatic about it it hurts. I would argue that clean code is a spectrum from how flexible vs how rigid you want your abstractions to be. If your abstractions are too flexible for good performance, dial them back when you see the issue. If your abstractions are too rigid for your software to be extendable, then introduce indirection. We can all write code that glues a very fixed set of things end to end…
Casey is a bit of a hardcore crusader on the topic, but I'd hardly call dogmatic someone who can provide you evidence and measurements backing their thesis. The tests he put together here are hardly something I'd call a straw-man argument, they seem like reasonable simplification of real-cases.
The focus on performance here ignores the fact that most programs are large systems of many things that interact with each other. That is where good design and abstractions and “clean code” can really help.
Like all things it is about finding a balance and applying the right techniques to the right parts of a larger system.