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Request for Startups: Kill Hollywood.

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Re: Request for Startups: Kill Hollywood.

#571
post #95

Movies aren't the latest evolution in entertainment, they're the latest evolution in storytelling , something which is as old as humanity itself. Hollwyood is the descendant of ancient man telling stories of adventure around a fire at night. So the more accurate question - what is a better way to tell stories?

That's exactly what I wanted to say: Movies are the latest evolution in storytelling. So the question is: How can we use technology to create a better way to tell stories?

If you're a writer you can write a book just by yourself, and there are already many writers that create awesome stories. Furthermore, from all the movies I've seen and all the books I've read, I think that the story in an average book tends to be of higher quality than the story in an average movie.

An interesting goal for a really disruptive storytelling technology would be to create a tool that allows a writer to create something that looks like a movie but doesn't require much more work than writing a book.

It's already possible to use computers to create a movie without using any cameras, or building physical sets, but it still is a labor intensive and expensive process. Right now you need:

* Voice actors to act all the parts

* Modelers to create all the 3D models

* Texture artists

* Animators

* Sound effect technicians

* Composer & musicians

* A rendering farm to render the movie

Let's look at each of these items and see if we can find a way to work around it.

We can start with the easier ones. You don't need a rendering farm, you can use a game engine to render the story in real time using the GPU.

Music & sound effects are also easy to solve. Computers can synthesize music and there are already many composers who allow you to use their music for free or by paying a very small one time fee. You also can buy at a low price a library of sound effects, but below I propose an even better solution for that.

Next we have to look at models & textures. This is harder to solve but I think there might be one solution inspired in MMORPGs like World of Warcraft. When you install World of Warcraft on your computer you're installing the whole world with all the models and textures, so that when you play the game all of them are loaded on demand from your local hard disk. So, any company that wants to create a tool that enables a single writer to create a whole movie by himself, would have to invest in creating all the models & textures for a large array of different locations (urban, country, desert, jungle, interiors, exteriors, etc.) that the audience would install on their computer. Then writers would have all those locations available to use for their stories. Furthermore, it would be a good idea to allow third parties to create new locations that can be added to the set of available locations. On top of that, if you are already installing all those models & textures on people's computers then you can also throw in good sound effects library.

All of the above is easy, in the sense that, although it requires a large investment to create a good set of models & textures for the locations, it doesn't require any technological innovation.

Now comes the hard part. The part where we still haven't developed the needed technology. We need digital actors that can play their roles by themselves. The writer should only be required to give them their lines & stage directions. This would require some more research in how to improve text to speech synthesizers & procedural animation. But I do believe that's something that could be solved in the next ten years.

Re: Request for Startups: Kill Hollywood.

#572
You don't need a startup to kill hollywood.

Here are simple steps

Cut down your TV time by 1 hour daily Go to movies only 1 every 2 months

-So here is an application idea An application that can be installed on as a plugin somewhere (don't know where) that would automatically flash a alert on the TV screen if you go above 1 hour time limit.

But again think about why the human has become so dependent on external stimulus for being constantly entertained.

For e.g My kid wants constant attention or entertained.

He either wants me to play with him all day Or Watch TV continuously OR Play video games

Finding other ways of getting entertained in order to kill hollywood is not the sane idea. The root of the problem is becoming more dependent on external medium for entertainent

Re: Request for Startups: Kill Hollywood.

#573

It's an interesting proposition to kill Hollywood, but I don't exactly think it's going to be killed so easily, or that it's anywhere remotely resembling close to being "dead". Just examining the profit margins from this year alone paints a picture of a vibrant and healthy industry and overall employment in the industry is actually doing quite well considering the state of the economy. Although, full disclosure, I do…

Okay, so some ruminations: To create a film/television show you are generally going to need these things: Script Time Reliably Available Crew No matter what you do, you will always need money to accommodate these three needs to produce a project in any kind of time frame that could allow such productions to ever turn a profit and allow you to keep making films. Even if everything is going to be CG and you don't need…

I totally get why this rfs was posted. SOPA is pretty egregious, and the YCombinator folks went beyond complaining and decided to do something about it. There's nothing more positive than funding startups to create the better world you envision.

I certainly appreciate that they didn't gloss over the fact that SOPA's potential damage to civil liberties and the world economy was what raised their awareness of the viability of startups in this space. People should publicly stand up for causes they believe in.

I've been looking into this space for a while with plans of disruption. I see a lot of posts on here from people who work in the industry talking about how expensive it is to create high-quality video. As an independent filmmaker and entrepreneur, I only somewhat agree (on the price of hiring indie filmmakers: http://crewtide.com/2011/11/03/price-of-video-narrative-vs-v...). There are a number of things that make Hollywood productions so expensive, like name actors or car crashes/explosions. But another big one is location, location, location. Hollywood production studios are expensive because they can create any location you can imagine. Crowdsource to award-winning independent filmmakers (as my startup will do) and each of them will shoot in whatever amazing-looking locations they know they can shoot in for free.

sanjiallblue writes as if every independent film shoot uses non-professional cast and crew -- that is ridiculous. In my recent shoot (we're releasing a six-episode thriller-romance web series around Valentine's Day) the only conflict was that one of our leads got into a play with the American Repertory Theater. I'm interviewing 20 independent filmmakers for my blog this month and all of them are full-time filmmakers -- some have day jobs shooting for local TV stations or editing for production studios, but most are full-time freelancers doing commercials, corporate work, music videos, and their own shorts and features.

By the way, brands are beating Y Combinator to the punch. Who has funded television since it began? Brands, and they're starting to skip tv and the exorbitant price of advertising there and create their own content. Since BMW's The Hire series early last decade, plenty of other brands have jumped on board creating their own mini TV shows (http://crewtide.com/2011/10/14/branded-entertainment-example...). You should really read these guys take on it: http://www.reelseo.com/every-brand-will-be-a-studio/. ReelSEO always has the latest news & best commentary on this industry.

Right now BMW, Kmart, YouTube, Netflix, and Hulu are still going to Hollywood to get their content produced, and they're paying through the nose. Kmart spent $100,000 per 8-mninute episode of a low-budget web series by going to Hollywood; an indie filmmaker could have made that for 1/10th the price with an all-professional crew.

Re: Request for Startups: Kill Hollywood.

#574

It's an interesting proposition to kill Hollywood, but I don't exactly think it's going to be killed so easily, or that it's anywhere remotely resembling close to being "dead". Just examining the profit margins from this year alone paints a picture of a vibrant and healthy industry and overall employment in the industry is actually doing quite well considering the state of the economy. Although, full disclosure, I do…

Okay, so some ruminations: To create a film/television show you are generally going to need these things: Script Time Reliably Available Crew No matter what you do, you will always need money to accommodate these three needs to produce a project in any kind of time frame that could allow such productions to ever turn a profit and allow you to keep making films. Even if everything is going to be CG and you don't need…

I wonder how long it takes to make a southpark episode. Or one of those news reinactment cg segments that asian outfit is famous for. Perhaps new forms of media won't take the same shape or have the same factors apply.

Re: Request for Startups: Kill Hollywood.

#575
post #397

Earlier quoted context omitted.

Remove the first 3 sentences and the last, and your post will be in line with the guidelines [1] and you shouldn't get downvoted. You still make a number of claims I don't see evidence for, including some that you can't possibly back up. The most egregious to me is that you say most of these companies are run by 60 year old men (not that it matters, but are they?) with good intentions (and this matters, do they?). Ha…

First Mr. 278 Karma I think my 7000+ karma has earned me the right to call pg an ass when he's making an ass out of himself guidelines be damned. Second, plenty of people are wrong every day. That doesn't mean they and their industry deserve to be destroyed. it means you TALK TO THEM. Try to convince them of the error or their ways. That's why Steve Jobs formed a friendship with Rupert Murdoch. Not because they're su…

Have you even looked at the guidelines [1] in your 4 years here? The parent comment has more violations than your original.

* "Be civil. Don't say things you wouldn't say in a face to face conversation." (at least I hope you wouldn't call me "Mr 278" to my face. I am not my HN Karma)

* "When disagreeing, please reply to the argument instead of calling names. E.g. "That is an idiotic thing to say; 1 + 1 is 2, not 3" can be shortened to "1 + 1 is 2, not 3."" (You didn't have to bring up my karma at all)

* "Please don't use uppercase for emphasis. If you want to emphasize a word or phrase, put asterisks around it and it will get italicized." (Twice in parent comment)

Not that I agree with everyone posting on 'my side' of this issue, but as we can see here, karma is not a perfect system. Just because I haven't spent as much time commenting here, you think you can simply ignore my arguments, put forward independently of my own credentials. The guidelines exist so that they can be followed, and we can always have meaningful, productive discussions. Not so that certain people can flagrantly break them. But, if you won't listen to other arguments against breaking the guidelines, will you listen to your own? If I may,

> Second, plenty of people are wrong every day. That doesn't mean they need to be called an ass. it means you talk to them civilly. Try to convince them of the error or their ways. That's why Steve Jobs formed a friendship with Rupert Murdoch. Not because they're such kindred spirits.

I kinda wish you had responded to the OT portions of my comment, but I feel like that would have been equally fruitless.

[1] http://ycombinator.com/newsguidelines.html

Re: Request for Startups: Kill Hollywood.

#576
post #565

I am a director, I can speak on this from experience. Primary problem with producing movie/TV shows is money. It costs A LOT of money. Even shows you think can be done with a lower budget, it can't... currently. Reasons for high costs are numerous and I can expand on them (and will if someone asks me), but lets take that as an axiom for this post. It costs a lot of money, which means people who invest in content prod…

This is great info (that you gave in a reply about production costs), but I'm very interested in something which you may have some knowledge on. All of the production you're talking about is live (as in using real people, locations and equipment.) My question is, what about digital cartoon production, wouldn't the cost of producing a digital cartoon show or movie be dramatically less than the equivalent length live s…

I think the animation in southpark is the easy part. But consistently writing great comedy week after week, that targets enough people is very hard. for example , aqua teen hunger force , and sealab 2021 are also using low cost animation , but didn't have much success.

I don't know much about comedy writing, but it seems it takes a lot of work and a lot of talent to write great comedy. I think comedy writing is one place that startups could do interesting stuff there.

Re: Request for Startups: Kill Hollywood.

#577
Why does H'Wood have to be killed? All they have to do is change their business models a bit.

I've been wondering if an apps-like model would work for TV shows and movies. EG, if you like The Daily Show, you have a Daily Show app, instead of having to subscribe to a whole slew of channels you'll never watch. Or for sports: Like Formula 1? Get the F1 app. Need some news? Daily News app, done. After you've got all your apps, you can mix & match, set whether you want to be interrupted (watching the daily show and some F1 qualifying is starting, switch to that app y/n?), heck, even set the number of ads and length of ads (longer ads means less ads, and vice-versa).

Similar for movies. There, you could split up the apps either by genre, franchise, favorite star. Like Leo DiCaprio movies? D/L the Leo app. Like the Batman franchise? Get the app, and have everything from the 60s TV show (yes, I know, mixing TV and movies, here) to The Dark Knight.

Re: Request for Startups: Kill Hollywood.

#578
I believe that this is a very good idea. Actors right now are products, and they might go into some kind of startups where they can have a better share of what they worth.

Maybe I didn't understood it very well but look what Johnny Depp says: ~"after beeing turned in a product by a very huge corporation, that the hands over me"~ http://www.youtube.com/watch?feature=player_detailpage&v...

Hence I believe that here is a problem that can be solved by startups.

Re: Request for Startups: Kill Hollywood.

#579
I'm glad there are other film/tv people on the board sharing their perspective. Before I started writing code for a living, I used to work in post production in NYC on reality tv shows and also in the past on films, docs, and also at more artistic-minded places like Sundance (which is a great place but very much tied to Hollywood, btw, if it wasn't already obvious). A lot of my friends (and myself) are hustling to get their films made here in the city so I must agree that the amount of money required to get a film made is a lot less than it once was.

The real difficulty, and what needs to change, in my opinion, is creating an avenue for independent producers to show their content and STILL have it be considered worth watching. In a way YouTube and Vimeo lets you put your work online which immediately makes it available to a billion people. The problem, though, is that having your work shown on youtube means nothing. Having your work screened on TV means something. Being screen in a theatre means something. Getting into Cannes means something. Having Ebert review your film means something. You can argue that Eberts opinion doesn't mean much, but the fact that he is reviewing your work is meaningful in and of itself.

Hollywood has this huge system to help itself legitimize the work that comes out of it, regardless of the actual quality. There's no real system that helps individuals who want to cut out the middle man effectively convince strangers to watch their content (afaik). There has been an insane amount of growth in the number of film festivals that exist in the last 5 years, but all that does is lessen the value of screening your film in a festival. (Wanna see? Just check out withoutabox.com). Also it's just growth that in my opinion tries to emulate and validate the current system.

So what I think is needed is something like Netflix, or a bunch Netflix-type sites, that serve curated and independently produced shows and films. Each site would serve a specific audience, and each site must be careful in what it chooses to show. It must legitimize itself to "normals" as a valid mode of entertainment, and also to artists and filmmakers as a valid mode of distribution. This, I believe, would allow for more diversity and more democracy in content creation, and is a viable way to legitimize quality content that would otherwise get lost in a sea of Internet junk.

Edit: grammar and some messed up sentences that didn't make sense :)

Re: Request for Startups: Kill Hollywood.

#580
post #565

I am a director, I can speak on this from experience. Primary problem with producing movie/TV shows is money. It costs A LOT of money. Even shows you think can be done with a lower budget, it can't... currently. Reasons for high costs are numerous and I can expand on them (and will if someone asks me), but lets take that as an axiom for this post. It costs a lot of money, which means people who invest in content prod…

This is great info (that you gave in a reply about production costs), but I'm very interested in something which you may have some knowledge on. All of the production you're talking about is live (as in using real people, locations and equipment.) My question is, what about digital cartoon production, wouldn't the cost of producing a digital cartoon show or movie be dramatically less than the equivalent length live s…

Animation, especially CG is a wide field. As you may know animators are hardest bunch to find. Modelers are easiest to find, texture/shading guys and gals a little bit harder, lighting/environment artists a little bit harder than that and TDs hardest to find... with animators hardest to find. There is a slow production cycle (4-5 seconds of animation only per animator per week for feature quality and 15sec per week for TV quality), there is a ton of hardware for rendering and lieensing cost for software, and then there is audio. Some productions even require extensive r&d and custom tools development.

Animation can be cheaper, but sometimes it can be more expensive, it all depends on a project.

Even if you neglect all of the story editing and layout departement you still have a sizable production crew which require high salaries in order to produce content of reasonable standard. South Park is an exception since they have opted for subpar animation.

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