I don't get it why ML is needed. Just download a DEM (for example, an aerial LIDAR map or SRTM), import it in QGIS along with your base map raster, choose the appropriate shading parameters and combine the two with appropriate blending. edit: and if you're feeling fancy, you can render the relief shading in blender: https://somethingaboutmaps.wordpress.com/2017/11/16/creating...
> Many standard shading algorithms exist for creating shaded reliefs, some can easily be found in applications like ArcGIS and QGIS but they are simply not expressive enough (see our paper for examples). Creating these reliefs is partially an art form rather than a simple illumination problem, so trying to encode the 'human-ness' into step-by-step algorithms is simply too difficult. This is where ML enters the pictur…
Which is why the linked Daniel Huffman's technique employed the convincing results of Blender.