Earlier quoted context omitted.
> The terrible compile time is a big reason why I avoid rust for game dev. Compile times are the least of your worry. The big problem is lack of tools and libraries in Rust gamedev. You can't even achieve PS2-era graphics with Rust right now. Neither Bevy nor FyRox support blend shapes / morph targets, and that's a two decades old and absolutely essential animation tool. Rust for gamedev is going to take a decade to…
> You can't even achieve PS2-era graphics with Rust right now That's just straight up false: https://github.com/EmbarkStudios/kajiya https://github.com/BVE-Reborn/rend3
Where are my PS2-era shape keys? Bones aren't going to cut it.