Being used to most Web productions never coming at the level of Infinity Blade, seeing a video isn't really something that impresses the crowd.
https://www.polygon.com/2013/9/10/4715534/infinity-blade-3-c...
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Being used to most Web productions never coming at the level of Infinity Blade, seeing a video isn't really something that impresses the crowd.
https://www.polygon.com/2013/9/10/4715534/infinity-blade-3-c...
Earlier quoted context omitted.
Rust faster compile time? Faster than what? The terrible compile time is a big reason why I avoid rust for game dev.
Last game engine(C++) I worked on was a full hour to build if you touched a core header, and that was with Incredibuild that farmed out the compile across the studio. If you care about compile/iteration times you can get them down to a reasonable level, Bevy does a good job splitting the heavy lift part into a section that is linked dynamically[1] which leads to pretty reasonable compile times even in something Rust…
This toy application https://github.com/pjmlp/gwc-rs takes about 15 minutes to compile from scratch on a humble Asus 1215B, whereas the C++ original (thanks to having Gtkmm available as binary), takes about 2 minutes.
A game engine for the Web without any usable demo, only a video. Who knows how it came to be. Being used to most Web productions never coming at the level of Infinity Blade, seeing a video isn't really something that impresses the crowd. https://www.polygon.com/2013/9/10/4715534/infinity-blade-3-c...
I wonder how it can scale? Even with the battle royale craze, it seems like nothing has really replicated Planetside 2's black magic netcode (or at least amassed a playerbase big enough to show it off).
Improbable claims that their SpatialOS service can scale beyond what Planetside 2 achieves.
Congrats on the release!
"Why not Rust?" is a question I ask about game development a lot these days. I'm an engineer with a decade of experience as a web services engineer, and 5 years of game development engineering. Rust seems like the right direction for game developers -- safer code, faster compile times, more portable binaries. Ambient looks very cool, but I had some questions -- 1) WebAssembly, but no native web player? One of the mos…
Every time someone says something mildly controversial about weird technology being used for UI in games, I like to point out Skyrim used Flash for its UI. Bunch of .swf files inside the packed data file. It used some weird non-100%-standard player, but it was still Flash.
Earlier quoted context omitted.
Rust faster compile time? Faster than what? The terrible compile time is a big reason why I avoid rust for game dev.
> The terrible compile time is a big reason why I avoid rust for game dev. Compile times are the least of your worry. The big problem is lack of tools and libraries in Rust gamedev. You can't even achieve PS2-era graphics with Rust right now. Neither Bevy nor FyRox support blend shapes / morph targets, and that's a two decades old and absolutely essential animation tool. Rust for gamedev is going to take a decade to…
Earlier quoted context omitted.
Rust faster compile time? Faster than what? The terrible compile time is a big reason why I avoid rust for game dev.
> The terrible compile time is a big reason why I avoid rust for game dev. Compile times are the least of your worry. The big problem is lack of tools and libraries in Rust gamedev. You can't even achieve PS2-era graphics with Rust right now. Neither Bevy nor FyRox support blend shapes / morph targets, and that's a two decades old and absolutely essential animation tool. Rust for gamedev is going to take a decade to…
Don't you have access to Vulkan from Rust? So you should be able to do whatever you want, same as doing it in any other language I assume that can plug into it.
"Why not Rust?" is a question I ask about game development a lot these days. I'm an engineer with a decade of experience as a web services engineer, and 5 years of game development engineering. Rust seems like the right direction for game developers -- safer code, faster compile times, more portable binaries. Ambient looks very cool, but I had some questions -- 1) WebAssembly, but no native web player? One of the mos…
Well, if you have got access to a language designed for making games like Jai, then that would presumably be better than Rust.