Earlier quoted context omitted.
That is whataboutism. Yes, al that stuff is really bad and should be fixed on a global level - but meanwhile pushing for less work hours where possible does not take away from improving, on the contrary, it paves the way.
"Whataboutism" is a made-up word to decry analogies. "You get ten years for dealing marijuana." "Well what about that rich kid that did the same thing as me that got no prison time?" "That's whataboutism!" What I said is relevant. The idea of the four-day work week is predicated on the fact that most people participating in the experiment can reduce their working hours to four days with no real effect on society. The…
For "manual"-like blue collar work, where the value is directly proportional to the hours put in, reducing work hours is just and simply like it always has been done repeatedly in history: everybody works a bit less. There is no shortage of workers in capitalism, since be design there is always a 5-25% (!) of unemployment. So the company pays more.
Some companies will inevitably cry that they can't sustain their business and will close. Let them close, just like any other company that only sustains itself by exploiting workers.
I repeat, this has been done historically many many times, for less time and more salary. Since the industrial revolution pushing workers to death, without legal bounds for max work hours or minimum salaries.
For "creative"-like white collar work, e.g. software development, the value output should be roughly the same with less hours worked. It could be a little less, but others say that the value is actually higher, since resting more prevents burnout. Whatever, but some companies (workers) have been able to test it out right now. Nobody is saying that it can be applied with the same strategy to blue-collar work, but it does set a precedent and gets the ball rolling there too.