Live data from Hacker News

Review my startup - Plura Processing: Web Traffic = Grid Computer

pluraprocessing.com

51–58 of 58 posts

Re: Review my startup - Plura Processing: Web Traffic = Grid Computer

#53
post #29

Earlier quoted context omitted.

It seems like there is potential for a much bigger market than games. Streaming video and audio... fantasy sport applets, etc. Is plura just starting with games since they provide what I suspect are ideal conditions (already using CPU and running long enough to for Plura to actually do some work).

There is a big search in the gaming industry for new sources of revenue. Development costs are skyrocketing but income is not. Retail and subscription are the big two, with online advertisements growing in popularity. If harnessing players' compute time enables a gaming service provider to offer a better product at a lower price, this could be a win for the gamer, the game company, and the ultimate computing consumer…

Sounds like you read one of my other threads ~ http://news.ycombinator.com/item?id=346832

And, yes I totally agree.

Re: Review my startup - Plura Processing: Web Traffic = Grid Computer

#54
post #52

Does it have to be a game? What if I have a site or two that get good traffic but not a lot of page reloads because it's all Ajaxy?

No, it does not have to be a game. We're just focusing our initial affiliate marketing on games because of the higher engagement.

The type of sites you mention will work well too. Send us a note through the Contact Us page on the website and we can help you figure out how much you could earn.

Re: Review my startup - Plura Processing: Web Traffic = Grid Computer

#55
post #44

You aren't the first company to try grid computing on personal computers, so once people stop talking about how cool the idea of grid computing is or how to protect the web surfers rights, they'll start asking the hard questions. Like, how you're going to make money. How do your paying customers feel about their data being strewn about the Internet? How does your processing interfere with the game that the user is pl…

PC-based grid computing has already been made profitable. The trick is to make it both profitable and legal. Perhaps some variant on fast-flux name resolution could help with a particular subset of content delivery. Perhaps some other legal-but-Russian Business Network-inspired maneuver. Botnets are naturally limited because they're stamped out with extra vigor when they get big and famous; this could have staying power to leverage for tasks even Storm would've find impractical.

Re: Review my startup - Plura Processing: Web Traffic = Grid Computer

#56
I guess it's time to null-route pluraprocessing.com.

In other words I really really really don't like hidden or undisclosed functionality in whatever the software I am running. Especially if it is explicitly designed to utilize my otherwise idle resources.

Few years back my friends and I were talking about putting a DES brute-forcing client into a flash applet and then sticking it on a high-traffic site. It never went anywhere beyond a discussion though exactly because of the ethical issues involved.

Re: Review my startup - Plura Processing: Web Traffic = Grid Computer

#57
Folding@Home is of April 2009 sustaining over 8.1 PFLOPS [1], the first computing project of any kind to cross the four petaFLOPS milestone. This level of performance is primarily enabled by the cumulative effort of a vast array of PlayStation 3 and powerful GPU units.[2] The entire BOINC averages over 1.5 PFLOPS as of March 15, 2009[3]. SETI@Home computes data averages more than 528 TFLOPS[4] Einstein@Home is crunching more than 150 TFLOPS[5]

Re: Review my startup - Plura Processing: Web Traffic = Grid Computer

#58
i like what you are doing, i just don't understand the commericail opp when these guys do it at the univ. for free?Folding@Home is of April 2009 sustaining over 8.1 PFLOPS [1], the first computing project of any kind to cross the four petaFLOPS milestone. This level of performance is primarily enabled by the cumulative effort of a vast array of PlayStation 3 and powerful GPU units.[2] The entire BOINC averages over 1.5 PFLOPS as of March 15, 2009[3]. SETI@Home computes data averages more than 528 TFLOPS[4] Einstein@Home is crunching more than 150 TFLOPS[5]
Post reply on HN