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What Is Textmode?

polyducks.co.uk

31–40 of 51 posts

Re: What Is Textmode?

#31
> It typically uses 256 characters exemplified by the font CP437

I have fond memories of code page 437 (CP437). Code 1 is a smiley face. So is code 2. How cool is that! Codes 3 to 6 are playing card suits. The higher codes also contained line and box drawing characters. This allowed writing simple text adventure games that could be embellished with these graphical symbols. The smileys, lines, boxes, blocks, triangles, etc. could be used to add character to a text adventure game.

Shameless plug: I recently wrote a small toolkit to render CP437 characters on a HTML5 canvas for a retro-style game project I was working on.

Source: https://github.com/susam/pcface

Demo: https://susam.github.io/pcface/src/demo.html

Re: What Is Textmode?

#34
post #31

> It typically uses 256 characters exemplified by the font CP437 I have fond memories of code page 437 (CP437). Code 1 is a smiley face. So is code 2. How cool is that! Codes 3 to 6 are playing card suits. The higher codes also contained line and box drawing characters. This allowed writing simple text adventure games that could be embellished with these graphical symbols. The smileys, lines, boxes, blocks, triangles…

[deleted]

Re: What Is Textmode?

#36
"The restriction of textmode is often what lends it its flavour. Having more or increasingly detailed characters in your font may not always give the best results."

Textmode is not only for art.

I am typing this comment from textmode.

All scripts and programs I write are also done in textmode.

It has been said that programming can be art.

Re: What Is Textmode?

#39

Earlier quoted context omitted.

> we have enough RAM to waste to let Nyquist-Shannon take care of the problem. sorry what is this?

Nyquist theorem Shannon's theorem -> noise sampling + information encoding. Overall if I understand correctly GP says that audio is recorded without any smart techniques besides the basics. Implies that this is bad because memory resources are wasted. Does not discuss how smart techniques might waste computational resources.

Not at all! They are just saying that nowadays, computers and sound output devices are so powerful, that they can effectively create arbitrary sounds in the entire human hearing range. This used to not be the case: Sound was synthesized using simpler methods, which could not create arbitrary sounds, but had its very own character. Colloquially called "8 bit music" is part of that.
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