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Civilization 7 Is in Development

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181–190 of 224 posts

Re: Civilization 7 Is in Development

#181

My biggest gripe about the Civ series is that it felt empty after a while. I love hearing the stories other players experience when playing, but there was never a good way to recreate and share those experiences. What Civ needs is challenges and leaderboards. Pre-configure scenarios that everyone can play and compare their experiences together. Score each play on a number of criteria (cities built, fastest tech, army…

> Civ series felt empty after a while Want to replay your favorite old map from Civ 7? Sorry, the servers have been turned off, back to Civ 17 and the Season 3 Persons Wonders and Specialists pack for $79.95... Not everything has to have "multiplayer elements". Keep great single player games offline.

Forgive me, I may not have worded that correctly.

By empty, I simply meant that the game stopped being interesting after a while. The single player game was only so replay-able, and multi-player is a very different game that doesn't suit me.

What Civ has is a great community, but that community had no way to experience content together.

Hand crafted scenarios that people can play simultaneously and share their experiences isn't a multiplayer element, it's a community element.

Re: Civilization 7 Is in Development

#182
post #104

Earlier quoted context omitted.

They’ve all been a bit crashy as well. Nothing worse than a 2 hour session ending in a crash and losing everything.

I could be wrong but doesn’t it auto save every turn?

Never used to, but maybe it does now.

Re: Civilization 7 Is in Development

#183
post #151

I bought the original when it came out and, together with Master of Orion, it ate so much of my life that it added a year to my time at university. Since then I've bought every new Civ as it came out and maybe played through two or three games before abandoning it. None of them capture the original, but rather just add more and different crap to micromanage. They're just not fun. The big exception is Alpha Centauri,…

I think Civ V in particular reduced micromanagement in certain respects to a degree where I now often find SMAC becoming tedious towards the end game. The main reason is the massive reduction in the number of cities and units in Civ V due to their high maintenance costs, and making individual cities matter more. Since owning lots of cities essentially comes at relatively little cost in the older Civ games, towards th…

I think Civ V in particular reduced micromanagement in certain respects to a degree where I now often find SMAC becoming tedious towards the end game. The main reason is the massive reduction in the number of cities and units in Civ V due to their high maintenance costs, and making individual cities matter more.

I really didn't like that about Civ V. It totally destroyed the mood of the game. No longer was it about building a great empire. It essentially became turn-based Warcraft.

I want a game that lets me build even larger empires with more cities than Civ 1. To cut down on micromanagement the game needs smart tools for automation and delegation.

It seems like with Civ V onward they pushed the game farther and farther away from SimCity and toward The Sims. That's fine. Lots of people love The Sims. But I prefer SimCity.

Re: Civilization 7 Is in Development

#184
post #150

Earlier quoted context omitted.

Totally disagree. Civ increases AI difficulty by gifting the AI free army units, resources and settlers. There are currently no 4x games where the AI can challenge an experienced player on even terms - the first game to do this (while also being a good game in and of itself) will be a massive success.

My impression was there was a lot of research and competent results in StarCraft AI. And that was 10 or so years ago. Which is more constrained than your average 4X, but not fundamentally different (resource + research + movement + combat).

Not really. The AI was essentially "cheating" to play inhuman micro, its macro was apparently just as bad as typically expected.

Re: Civilization 7 Is in Development

#185
post #173

Earlier quoted context omitted.

>That sort of thing is extremely hard to program Which is why the parent of the entire chain mentioned the advances in AI.

I suppose what I mean is, in the context of a computer game where you’re playing a computer, I don’t think it makes sense to talk about cheating. The way the game works is the rules. There may be different rules for the human and AI players, but the expectation that they are the same is an assumption ported over from board games. It’s not really a thing in native computer games. For example nobody expects the compute…

My point is that it's kinda weird to claim that we had AI that was so good at opportunistically playing "like a human" by e.g. picking on poorly defended cities that human players hated it, but then admit that its proficiency is at least in part because it knows the whole map - that, by definition, is not "like a human".

Re: Civilization 7 Is in Development

#186
post #107

Earlier quoted context omitted.

You should give Sid Meyer’s Alpha Centauri a go, if you haven’t already. The voice acting is really quite good, even if it’s not Spock.

Thanks for reminding me. Gotta check my steam library

You won't find it on Steam. It's only $5 US on GOG though!

Re: Civilization 7 Is in Development

#187
Civ V had such beautiful presentation, with art deco visual themes, wonders presented as beautiful paintings and wonderful music. I’d like to see that again.

It would be great to see some of the recent advances in AI text generation enrich the game. It would make the games more varied.

Re: Civilization 7 Is in Development

#189

Civ V had such beautiful presentation, with art deco visual themes, wonders presented as beautiful paintings and wonderful music. I’d like to see that again. It would be great to see some of the recent advances in AI text generation enrich the game. It would make the games more varied.

Yea, I really enjoyed the art style of Civ V. They put a lot of thought and effort into it, and I really love Art Deco. I would love seeing more games with that level of focus on specific styles.

Re: Civilization 7 Is in Development

#190

Earlier quoted context omitted.

> Civ series felt empty after a while Want to replay your favorite old map from Civ 7? Sorry, the servers have been turned off, back to Civ 17 and the Season 3 Persons Wonders and Specialists pack for $79.95... Not everything has to have "multiplayer elements". Keep great single player games offline.

Forgive me, I may not have worded that correctly. By empty, I simply meant that the game stopped being interesting after a while. The single player game was only so replay-able, and multi-player is a very different game that doesn't suit me. What Civ has is a great community, but that community had no way to experience content together . Hand crafted scenarios that people can play simultaneously and share their exper…

But as a community element it already exists ?

https://forums.civfanatics.com/forums/civ4-game-of-the-month...

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