Earlier quoted context omitted.
I hope they’re thinking more Alpha Centauri ;)
I can’t believe there hasn’t been a modern remake of that.
Civilization 7 Is in Development
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Re: Civilization 7 Is in Development
#22Earlier quoted context omitted.
Districts mechanics is great, I can’t imagine going back to the old everything in city center model. Loyalty mechanics is a mixed blessing, after so many years I can’t say whether I like it or not. I find climate mechanics a nice yet minor addition. AI is crappy as ever. But since you only stopped playing after Gathering Storms you should already know what I said above; the game hasn’t changed much since, even one ma…
Everything you said was basically my impression of the game when I left it. I didn't know about the last part, it doesn't surprise me they underdelivered on it.
Re: Civilization 7 Is in Development
#23Did Civ6 end up being good? Civ games usually only beat their predecessors once the last expansion comes out. I stopped playing 6 after the climate change DLC. Was pretty underwhelmed. Has it matured now like 5 did?
Mostly I just want the same game, made by a different company that's run by people who are less interesting in churning out DLC for $ and leaving all the quality-of-life stuff to modders.
Re: Civilization 7 Is in Development
#24It would be really interesting if some of the advances in AI could make their way into the game. Make the gameplay more human by incorporating recent advances in ML-based gameplay e.g. Diplomacy and Poker. Create more variety of dialogue using transformer models. Make in-game diplomacy more nuanced. There’s a lot that could be done.
Re: Civilization 7 Is in Development
#25It would be really interesting if some of the advances in AI could make their way into the game. Make the gameplay more human by incorporating recent advances in ML-based gameplay e.g. Diplomacy and Poker. Create more variety of dialogue using transformer models. Make in-game diplomacy more nuanced. There’s a lot that could be done.
The dirty secret is we think we want the AI to play more realistically, but actually don't. This is true in many games but especially Civilization, where we rely on the AI behaving predictably to feel mastery over the environment, and for diplomacy to feel "fair". If the AI were playing to win, diplomacy would mostly evaporate as a game system. It'd break the fiction of the game.
Re: Civilization 7 Is in Development
#26It would be really interesting if some of the advances in AI could make their way into the game. Make the gameplay more human by incorporating recent advances in ML-based gameplay e.g. Diplomacy and Poker. Create more variety of dialogue using transformer models. Make in-game diplomacy more nuanced. There’s a lot that could be done.
The dirty secret is we think we want the AI to play more realistically, but actually don't. This is true in many games but especially Civilization, where we rely on the AI behaving predictably to feel mastery over the environment, and for diplomacy to feel "fair". If the AI were playing to win, diplomacy would mostly evaporate as a game system. It'd break the fiction of the game.
Re: Civilization 7 Is in Development
#27Hope they’re thinking more Civ V than Civ VI.
Re: Civilization 7 Is in Development
#28It would be really interesting if some of the advances in AI could make their way into the game. Make the gameplay more human by incorporating recent advances in ML-based gameplay e.g. Diplomacy and Poker. Create more variety of dialogue using transformer models. Make in-game diplomacy more nuanced. There’s a lot that could be done.
The dirty secret is we think we want the AI to play more realistically, but actually don't. This is true in many games but especially Civilization, where we rely on the AI behaving predictably to feel mastery over the environment, and for diplomacy to feel "fair". If the AI were playing to win, diplomacy would mostly evaporate as a game system. It'd break the fiction of the game.
The dirty secret is that we don't know if we want that. So far we don't have technology to make Civ AI play remotely like a reasonable human (at least not on a consumer grade PC). So we have absolute zero data point on how players will react to that.
Re: Civilization 7 Is in Development
#29I want an invention tree that's thousands of items long based on actual human history, not an invention tree that's optimized for what a 15 year old will find 'fun' within the first week of play.
Civ is an unfortunate lost opportunity to make educational content that'd make people want to go read a history book afterwards.
Or maybe it's just me :)