I disagree, I believe that Rust is a fabulous language for early prototypes.
Sure, if you're going to throw away your early prototype there are better languages. But nobody ever does that.
Instead your prototype evolves into your product and early expedient decisions you made that were appropriate for a prototype aren't appropriate for your product and you have a significant refactor.
And Rust is the best language I have ever encountered for refactoring. Just bang away changing the code until it compiles, and it's quite likely that once it compiles it actually works. That's not an experience I've had in any other language. Usually a significant refactor exposes some foot-guns that don't fire until significantly later. So you avoid refactoring and your code ends up a right mess.