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Why I'm a Pirate

ploum.net

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Re: Why I'm a Pirate

#381
post #17

When I was living in the United states I was able to use services like Netflix and spotify and get the content I wanted whenever I wanted where ever I wanted. Now, I that live in India, I cannot get that content legally. I cannot watch the TV shows I want to watch as they are aired (I have to wait 2-3 years for stuff to come on TV). The ONLY option I have is to download tv shows via torrents / find some online stream…

That is not your only option. You could also choose not to watch those shows at all. Desires are poor justification for such behavior.

When they aren't accepting payment, not getting paid is no opportunity cost to them. An act which slightly increases my happiness and wealth, without imposing harm or costs on anyone, is its own justification. How would you advocate deprivation which doesn't even benefit anyone?

Re: Why I'm a Pirate

#382

Earlier quoted context omitted.

Their "physical distribution" by means of a complex technological infrastructure involving microphones, amplifiers, speakers, lighting, electricity etc. etc., which, as you point out, "the artist didn't make," but which the artist wishes to leverage in order to make a greater profit. The argument of "well you didn't invent TCP/IP so you can't expect to make money distributing digital copies of your music" is the slip…

You keep confusing the two. If I take an microphone from you, you don't have an microphone. If I copy a song from you, you still have the song yourself. It might be that you don't see the difference but I do and therein is our disagreement.

"If I take an microphone from you, you don't have an microphone."

..and so I have to buy a new one if we both want to have one at the same time.

"If I copy a song from you, you still have the song yourself."

Awesome, we can just buy one then and split the cost! But why stop there? Let's also give a copy to Tom, Dick and Harry so that each pays 20%! Now, what if we could somehow share the song and the cost with a hundred million people across the world..

Re: Why I'm a Pirate

#383

Earlier quoted context omitted.

You keep confusing the two. If I take an microphone from you, you don't have an microphone. If I copy a song from you, you still have the song yourself. It might be that you don't see the difference but I do and therein is our disagreement.

"If I take an microphone from you, you don't have an microphone." ..and so I have to buy a new one if we both want to have one at the same time. "If I copy a song from you, you still have the song yourself." Awesome, we can just buy one then and split the cost! But why stop there? Let's also give a copy to Tom, Dick and Harry so that each pays 20%! Now, what if we could somehow share the song and the cost with a hund…

If I buy a microphone I can borrow it and give it to whoever I want to.

In fact I can chip in and share it with 200 friends if I want to.

You see the difference?

Re: Why I'm a Pirate

#384

Creative effort - or at at least any that is truly worthy of the name - takes tears, and sweat, and blood. We can marvel at the output of an artist, or a writer, or a composer, or a film maker and yet fail to focus on the years of toil that often preceded that work. And I am not here speaking of some isolated genius. I still remember the days when I was so dissatisfied with my lack of writing skills that I decided to…

Two things I would like to see addressed here:

1. Why is copyright so important if everyone can create well? Why scarcify something that without the protection would be worthless? If creation is humanity, why limit the act of creation to the first person to get there? We don't prevent people from climbing mountains just because someone else got there first. We don't stop runners from finishing races because someone else got first place. We don't stop fashion, because brands copy each other's styles all the time (trademark issues are related, but really different here... no one complains when Gap puts out a line similar to say Tommy Hilfiger, as long as they claim it is Gap). In fact a large number of creative works are merely derivative of other works, even "brilliant new" ones -- any limit on the creation process in this regard can be seen as artificially scarcifying something.

2. Why respond to an article about why the current copyright situation is broken and needs change with a long rant that defends the need for copyright, and uses language seemingly arguing against some strawman position of "abolish copyright" that is not present in the original article.

Re: Why I'm a Pirate

#385

Earlier quoted context omitted.

And how do you create that "somebody" in a world hostile to self-bootstrapping? The only option I see is to spend a significant (and economically fairly stupid because of the opportunity costs you give up in doing so) amount of time incrementally building larger and larger projects, hoping that you're still enough of the flavor-of-the-month that people will continue to fund you. (For an example of why I'm skeptical o…

iD Software bootstrapped themselves with a low budget, shareware, no effective DRM, and an audience that largely wasn't big on buying things (teenage boys, as far as I can tell). The recent success of numerous "indy" games, smartphone app games, and in particular Zynga indicate to me that success in the market with a low budget (read: not making 'AAA games') is still not only feasible, but common.

I didn't mean to imply that indie titles weren't viable. They certainly are, for some games. And tons are really, really fun games. It is totally viable to, in the existing economy and with the existing copyright model, self-bootstrap such a company. I apologize for the lack of clarity.

But the issue is how to do so without the ability to extract money from an "easily copied" work--that is, how to make it economically viable without copyright protections on the published end result. I find it unlikely that in this idealized no-copyright world, it is economically viable to devote a lot of time to building something that requires significant multidisciplinary effort (also read as "cash outlay for things you can't do yourself") with a relatively small investment up-front.

I find it likely that the Kickstarter/creatives-as-contractors model would end up not being worth my time, nor that of probably most people on HN; spending my time stumping for donations that barely cover production costs (else people ask why you aren't doing it for barely enough to cover production costs, why you're keeping "so much" in order to do those "eating" and "paying for gas" and "sleeping under a roof" things). Somebody else is more likely to pay me well enough to live--subsisting off the angels of consumers' better natures does not strike me as a winning proposition.

With copyright protections, it becomes economically plausible (not a guaranteed success, but plausible) for me to spend my time making something, even sinking my own money into it, because of the conviction that enough people will like it that I'll make back my nut and turn a profit as well. Y'know--capitalism.

And I find it extremely unlikely that those 'AAA titles'--which, as it happens, are often really really spectacularly good--would exist at all. Which would be a grievous, grievous shame. Skyrim is a beautiful game. Loads of fun, but more than that--just beautifully crafted.

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Alternatives such as Zynga are, to me, unpalatable, and are the "Facebook monstrosities" to which I referred elsewhere in this thread. Freemium games offer a terrible user experience and subscription games almost as bad. They may make a lot of money, but while I've talked a lot about economic viability in this thread, I do still have a vested interest in making great stuff. Making money and building great stuff are more at odds in the freemium and subscription models than in the more standard, "buy a license, play it" model.

Re: Why I'm a Pirate

#386

Earlier quoted context omitted.

It's not stealing, it's counterfeiting, which is much worse. Here is why: When you steal a car, that one car is stolen. No big deal. If piracy goes unchecked, over time, the perceived value of that item will go down. This is because most people will quickly and easily be able to get it for free. Revenue will go down as a result of this and instead of having the loss of an individual copy of that product, the entire p…

> If piracy goes unchecked, over time, the perceived value of that item will go down Do you have any evidence to support this? Both the movie [0] and gaming [1] industries are making record profits. > Many newspapers are going out of business because you can get the exact same info for free from many other sources. Well, not exactly. I assume you're referring to consuming news online, which is supported by advertisin…

"If piracy goes unchecked, over time, the perceived value of that item will go down"

Being involved in multiple small companies. When we allowed cracks to work, sales slowly went down to nothing. When the cracks were stopped, low-and-behold, sales went back up because people weren't able to get it for free. I've seen it too many times to think it's a coincidence. Huge companies like Microsoft and Adobe can take the hit, but a small company will be destroyed.

"it's not "free". The decline of the newspaper has nothing to do with piracy and everything to do with the advantages of online distribution."

So you are telling me that the fact that I can get pretty much all my news for free (from hundreds of sources) has no effect on a company that tries to sell me the same thing for a few dollars?

I never said it was piracy. I was saying that it's an example of the same effect: When something is easily available for free, less people will end up purchasing it.

In addition to this, when piracy goes unchecked it creates a culture of acceptance (IE: it's not a bad thing) and less people will end up buying.

Everyone loves to defend piracy and yet many of those same people hate big corporations. It's a funny thing because eventually, that's all that will be left.

I no longer get involved with apps. I only do web services. It's better for me because I now get monthly reoccurring income. Eventually, I think most companies will go this route and piracy will be a non-issue.

Re: Why I'm a Pirate

#387

Creative effort - or at at least any that is truly worthy of the name - takes tears, and sweat, and blood. We can marvel at the output of an artist, or a writer, or a composer, or a film maker and yet fail to focus on the years of toil that often preceded that work. And I am not here speaking of some isolated genius. I still remember the days when I was so dissatisfied with my lack of writing skills that I decided to…

There's a level of indirection that we should think about very clearly. We aren't talking about control over the first or any other copy of a work of art, but rather control over people who want to use them. Control over people with their own free will can never be better than a necessary evil, so we as a society should agree on the bare minimum that would satisfy those goals we share.

Re: Why I'm a Pirate

#388

Earlier quoted context omitted.

First of all I have had plenty of my ideas, designs etc. copied. I don't care cause at the end of the day it doesn't matter. I don't know why you guys keep arguing the same misguided argument. Here is the difference. When I design for a client I put in the work and design specifically to to them. I am in other words a performing artist. I don't just send them a CD with the same design I did for all my other clients.…

Part of the reason you are paid so much as a designer who works "for hire" either employed or as a freelancer is that your client wants something unique. Let's assume that there is no copyright. You get a contract from a client to design them a logo , website and smartphone app to promote their business. However your client knows that if a competitor wishes to copy their entire website including logo and app etc they…

A competitor can do that today. In fact that happens all the time, even among creatives.

Do you know how many songs are stealing of each other?

Should we tell musicians to pay for the licks and riffs they takes from someone else music and incorporate into his how?

Re: Why I'm a Pirate

#389

Creative effort - or at at least any that is truly worthy of the name - takes tears, and sweat, and blood. We can marvel at the output of an artist, or a writer, or a composer, or a film maker and yet fail to focus on the years of toil that often preceded that work. And I am not here speaking of some isolated genius. I still remember the days when I was so dissatisfied with my lack of writing skills that I decided to…

"To action alone hast thou a right and never at all to its fruits; let not the fruits of action be thy motive; neither let there be in thee any attachment to inaction" - Bhagavad Gita

Re: Why I'm a Pirate

#390

Earlier quoted context omitted.

iD Software bootstrapped themselves with a low budget, shareware, no effective DRM, and an audience that largely wasn't big on buying things (teenage boys, as far as I can tell). The recent success of numerous "indy" games, smartphone app games, and in particular Zynga indicate to me that success in the market with a low budget (read: not making 'AAA games') is still not only feasible, but common.

I didn't mean to imply that indie titles weren't viable. They certainly are, for some games. And tons are really, really fun games. It is totally viable to, in the existing economy and with the existing copyright model, self-bootstrap such a company. I apologize for the lack of clarity. But the issue is how to do so without the ability to extract money from an "easily copied" work--that is, how to make it economicall…

To be fair, I am not suggesting that schemes with no copyright would benefit or even have a neutral effect on individual companies or even industries. I think they could continue to exist, though quite possibly in a diminished state.

It is my thought however that the harm done to society by these industries becoming diminished would be vastly outweighed by the positive aspects. We'll likely have to agree to disagree there.

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"Alternatives such as Zynga are, to me, unpalatable"

Oh trust me... I have no argument there.

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