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Why I'm a Pirate

ploum.net

321–330 of 527 posts

Re: Why I'm a Pirate

#321

Earlier quoted context omitted.

> > The point is that this is my decision. > Granting the creator such rights takes them away from everyone else. Why is that justified? Why should one person, the creator, be able to tell other people what they can and cannot do? Because, the creative work would not exist if not for the creator. If you take away the creator's right (and I am not arguing that it should be infinite and indefinite), you take away the i…

This is not true. Artist will always make art and always have.

Yes, of course individuals or small groups will still create art in their free time.

You can't deny however that any massive undertakings would be effectively killed. No one will invest millions of dollars to produce a video game, or hundreds of millions to produce a movie if it can be freely copied.

It's great that you can make a game or movie on a small budget, but isn't it better to live in a world where we can have both? Does the cost of copyright really outweigh the benefits of living in a society where creative people can devote all of their time producing content?

Re: Why I'm a Pirate

#322

Creative effort - or at at least any that is truly worthy of the name - takes tears, and sweat, and blood. We can marvel at the output of an artist, or a writer, or a composer, or a film maker and yet fail to focus on the years of toil that often preceded that work. And I am not here speaking of some isolated genius. I still remember the days when I was so dissatisfied with my lack of writing skills that I decided to…

My opinion is that you cannot own or have any control over an integer. I don't care how much effort you put into "discovering" this number: go right ahead and sell that number on a CD if you so desire, but I beleive the buyer has just as much authority over that number as you do (none).

Re: Why I'm a Pirate

#323

Creative effort - or at at least any that is truly worthy of the name - takes tears, and sweat, and blood. We can marvel at the output of an artist, or a writer, or a composer, or a film maker and yet fail to focus on the years of toil that often preceded that work. And I am not here speaking of some isolated genius. I still remember the days when I was so dissatisfied with my lack of writing skills that I decided to…

My opinion is that you cannot own or have any control over an integer. I don't care how much effort you put into "discovering" this number: go right ahead and sell that number on a CD if you so desire, but I beleive the buyer has just as much authority over that number as you do (none).

Re: Why I'm a Pirate

#324
post #39

Earlier quoted context omitted.

> It might make you feel better about it, but it really > doesn't change the fact that you're stealing something > of value Copyright infringement is not stealing. Separately, the person who worked hard to produce whatever you're buying is reaping a fraction of a percentage point of whatever you're spending, and that's only if the distributor hasn't found a way to screw them out of that entirely (or else they've been…

> Copyright infringement is not stealing. No, it's more akin to various kinds of fraud. So that's OK then, I guess. > Separately, the person who worked hard to produce whatever you're buying is reaping a fraction of a percentage point of whatever you're spending, and that's only if the distributor hasn't found a way to screw them out of that entirely (or else they've been long since dead). That is simply nonsense. Ev…

On the second point, besides the fact that successful artists get a decent share of revenues or not, I just think that it's irrelevant to the question of pirating a piece of work.

If an artist is getting screwed by a label/studio is a problem between them and the label/studio. If, as a consumer, you feel bad for the artist, I don't think the solution is to pirate the work, but instead to let the artist and label/studio know you want to support the artist and not the label/studio and thus be a consumer for things that you feel are more fair to the artist. (e.g. concerts?)

The artist might have unfortunately sold some of their rights to the label/studio for exposure, promotion, etc. and in return don't get as much money as they (or the consumers) think they deserve. Next time, they'll probably deal with a different label/studio…

In fact, it's very similar to the situations between entrepreneurs and VCs… you take some money, sell some rights because that's your only way to make it big. Once you make it big, you might realize that you got screwed and think you deserved more. Next time, you'll either still have made enough money/fame to strike it on your own, or you'll work with better VCs.

Re: Why I'm a Pirate

#325

Creative effort - or at at least any that is truly worthy of the name - takes tears, and sweat, and blood. We can marvel at the output of an artist, or a writer, or a composer, or a film maker and yet fail to focus on the years of toil that often preceded that work. And I am not here speaking of some isolated genius. I still remember the days when I was so dissatisfied with my lack of writing skills that I decided to…

Copyright, at its heart, is aimed at giving the person who creates something control over the creative work.

I'm certain this is just wrong, at least from a USA perspective. The first copyright in England was to control, that is, copyright is censorship.

In the USA historically copyright was a way to induce people to enlarge the public domain.

Giving "creative" people control has never really entered into it, in the USA. I'm given to understand this is different in continental Europoean cultures, but SOPA and PIPA are American, and based out of an English-speaking culture.

If you propose to add some kind of "moral right of control" to a "creative" work, you first need to define "creative work" so that I can tell a creative work from an un-creative work without referring to some authority, a list or an oracle or a government agent. Then we can discuss what moral rights might pertain, and how long they should last, etc etc. I personally think that the prevalence of independent invention invalidates any such "moral right of control", but you clearly believe otherwise.

Re: Why I'm a Pirate

#326
I used to be a huge pirate but I'm not anymore... except for one thing and that's live streaming of cable television. Quite honestly, I wish everyone pirated cable television until it is offered a la carte. The way these media companies stuff packages down consumers throats is just evil.

Re: Why I'm a Pirate

#327

Earlier quoted context omitted.

OK, I think I understand where you're coming from now. Unfortunately, if we take your idea to its natural conclusion, a lot of industries that create and distribute valuable works are going to change direction or possibly split several ways. Those projects that can be run without ever giving the underlying data to customers, such as interactive software that can be turned into SaaS where the code never leaves a serve…

You wrote: "Unfortunately, if we take your idea to its natural conclusion, a lot of industries that create and distribute valuable works are going to change direction or possibly split several ways." This is not a strong argument. I could equally look at the time of the enlightenment and say "if people weren't forced to give their money to the Catholic church, think of all the lovely buildings and choral music we'd b…

> There is no demonstration that an economy with copyright is superior to an economy without copyright, and plenty of current and historical annecdotal evidence to suggest that copyright is strongly detrimental to economic success.

Which you haven't cited, I notice.

If an alternative economic model provides a more effective incentive than copyright, then it is unlikely that today's copyright laws prevent anyone from adopting that model instead and reaping the rewards. Obviously you can give lots of examples where this has been done successfully to back up your case, then?

Re: Why I'm a Pirate

#328

Earlier quoted context omitted.

> Granting the creator such rights takes them away from everyone else. Why is that justified? Why should one person, the creator, be able to tell other people what they can and cannot do? Then the alternative is that all creators keep their output to themselves and people with this entitled attitude never get to make use of their work. Or maybe they don't make something at all. Or maybe they don't even try to learn t…

Why is it that the folks defending copyright always pull out the "But then creators will take their balls and go home!" card? That's such a repugnant, faithless argument. Numerous examples exist of people creating in spite of the system--and even making a living doing the same! So, the entire issue for indie developers (of whose ranks I count myself a member) can be solved by not making a product until you confirm th…

> "Why is it that the folks defending copyright always pull out the "But then creators will take their balls and go home!" card? That's such a repugnant, faithless argument. Numerous examples exist of people creating in spite of the system--and even making a living doing the same!"

Your logic is faulty - just because some people will continue to create in spite of the system does not mean all can continue to. Yes, indie game developers can continue to make games, but what about larger undertakings? You can't spend millions of dollars and employ large teams to devote themselves fully to creating a game like, say, Diablo 3, without some way to support those deveopers, artists, etc. A world with only indie games is less rich than a world with both indie and commercial games.

> "Tell that to the guys from Wolfire, or Notch. I'm sure they'll want to know--they've been doing it for years, and would be upset to find out that they can't make a living that way."

I'm not following this argument. Both Wolfire and Mojang (Notch's company) sell games. They also provide free demos but their primary income comes from selling copyrighted works, not donations.

Re: Why I'm a Pirate

#329

Earlier quoted context omitted.

And I suppose charging for a concert makes them a filthy businessman as well. Should I get to choose whether or not I must pay to see them play live?

Of course not, that requires their physical presence and physical distribution. Very different.

Their "physical distribution" by means of a complex technological infrastructure involving microphones, amplifiers, speakers, lighting, electricity etc. etc., which, as you point out, "the artist didn't make," but which the artist wishes to leverage in order to make a greater profit.

The argument of "well you didn't invent TCP/IP so you can't expect to make money distributing digital copies of your music" is the slipperiest of slippery slopes, as none of us personally created all the technologies we use to make a living. I use a laptop, text editor, and web browser, none of which I created: have I forfeit my right to make a living as a web developer?

It seems that the simplest, most generic expression of your argument (correct me if I'm wrong) is "No one can reasonably expect to make money on anything which can be reproduced digitally, and this is more or less fair." I disagree.

Re: Why I'm a Pirate

#330
post #284

Earlier quoted context omitted.

I've read both of the links you provide at various times, and I remain skeptical. It seems like an awesome way to put a hard ceiling on what creative works actually get made, because the likelihood of anyone actually funding a project of magnitude is extremely small. I look at it from a game development point of view, and I have to ask--who's going to pony up the cash for the next Half-Life (not the next Valve game,…

who's going to pony up the cash for the next Half-Life (not the next Valve game, but the next product on that level) up-front when dealing with nobodies? While I acknowledge that it doesn't seem to make economic sense, I have a great deal of respect for how people seem to be actually behaving. True nobodies can raise six figures on Kickstarter right now. I can only imagine what would happen if a somebody tried. If Va…

And how do you create that "somebody" in a world hostile to self-bootstrapping? The only option I see is to spend a significant (and economically fairly stupid because of the opportunity costs you give up in doing so) amount of time incrementally building larger and larger projects, hoping that you're still enough of the flavor-of-the-month that people will continue to fund you. (For an example of why I'm skeptical of this sort of things, I'd suggest watching Mojang's Scrolls title upon release. Edstradamus predicts notable failure.)

Valve, with the original Half-Life didn't come completely out of nowhere, but it was pretty close. I am confident enough to say that it wouldn't have happened if they had to use a Kickstarter clone. I'm willing to be convinced otherwise, but I can't think of a case where a creative work running, say, $5,000,000 (which is a moderate movie budget, if you have examples from that medium) was pre-funded by a crowd of consumers (i.e., excluding patronage, which I think most would agree is not a desirable model to return to) as opposed to profit-seeking investors.

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