disappointed that gilles.deleuze.fr does not get you anywhere
The potential of Kotlin/WASM
41–46 of 46 posts
Re: The potential of Kotlin/WASM
#42Hello world is 1.5 MB but compiled surprisingly fast: less than a second (with grade running, couldn't test konanc -target wasm yet?) That's much better compilation time than kotlin/native:wasm Wasm types are currently inaccessible in JS and you can't feed js objects into wasm, hopefully that will change...
Re: The potential of Kotlin/WASM
#43> But WebAssembly becomes even more interesting when you take another perspective. What if Compose for Web, the multiplatform incarnation of Jetpack Compose used on Android, would leverage Kotlin/Wasm instead of Kotlin/JS to perform pixel-perfect Canvas based rendering? It would not really be very web like. It'd be more like Flash or a Java Applet. User extensions would all be broken. This is a new thing coming peopl…
For Compose for Web, there has been I think a lot of debate to decide if the Web rendering should be Canvas or DOM based. At least for now, it seems the official support is focusing on Canvas rendering for pixel-perfect rendering, and it already works with Koltin/Wasm, see https://twitter.com/bashorov/status/1625437131706363904. This choice is probably driven by Kotlin current mobile app main use case.
But via community-driven project like https://github.com/varabyte/kobweb or https://github.com/mpetuska/kmdc, Compose for Web can also be a good Web citizen and perform DOM based rendering.
Re: The potential of Kotlin/WASM
#44I don't know if anyone else had the idea yet, but I would love to use Kotlin with Svelte on the frontend.
Re: The potential of Kotlin/WASM
#45Re: The potential of Kotlin/WASM
#46Hello world is 1.5 MB but compiled surprisingly fast: less than a second (with grade running, couldn't test konanc -target wasm yet?) That's much better compilation time than kotlin/native:wasm Wasm types are currently inaccessible in JS and you can't feed js objects into wasm, hopefully that will change...
Hello world with production artifact and Binaryen optimization produces a 128K Wasm file for now for https://github.com/vmware-labs/wasm-languages/tree/main/kotl... , but the Kotlin/Wasm team has not tracked those data points recently so there are likely footprint regressions to fix. The size should be even smaller. They are going to have a look and also to enable Binaryen by default for production artifacts.